table of content
Chapter 1 Industry Overview
1.1 Definition
1.2 Assumptions
1.3 Research Scope
1.4 Market Analysis by Regions
1.4.1 North America Market States and Outlook (2022-2027)
1.4.2 East Asia Market States and Outlook (2022-2027)
1.4.3 Europe Market States and Outlook (2022-2027)
1.4.4 South Asia Market States and Outlook (2022-2027)
1.4.5 Southeast Asia Market States and Outlook (2022-2027)
1.4.6 Middle East Market States and Outlook (2022-2027)
1.4.7 Africa Market States and Outlook (2022-2027)
1.4.8 Oceania Market States and Outlook (2022-2027)
1.4.9 South America Market States and Outlook (2022-2027)
1.5 Global Over-ear Gaming Headphones Market Size Analysis from 2022 to 2027
1.5.1 Global Over-ear Gaming Headphones Market Size Analysis from 2022 to 2027 by Consumption Volume
1.5.2 Global Over-ear Gaming Headphones Market Size Analysis from 2022 to 2027 by Value
1.5.3 Global Over-ear Gaming Headphones Price Trends Analysis from 2022 to 2027
1.6 COVID-19 Outbreak: Over-ear Gaming Headphones Industry Impact
Chapter 2 Global Over-ear Gaming Headphones Competition by Types, Applications, and Top Regions and Countries
2.1 Global Over-ear Gaming Headphones (Volume and Value) by Type
2.1.1 Global Over-ear Gaming Headphones Consumption and Market Share by Type (2016-2021)
2.1.2 Global Over-ear Gaming Headphones Revenue and Market Share by Type (2016-2021)
2.2 Global Over-ear Gaming Headphones (Volume and Value) by Application
2.2.1 Global Over-ear Gaming Headphones Consumption and Market Share by Application (2016-2021)
2.2.2 Global Over-ear Gaming Headphones Revenue and Market Share by Application (2016-2021)
2.3 Global Over-ear Gaming Headphones (Volume and Value) by Regions
2.3.1 Global Over-ear Gaming Headphones Consumption and Market Share by Regions (2016-2021)
2.3.2 Global Over-ear Gaming Headphones Revenue and Market Share by Regions (2016-2021)
Chapter 3 Production Market Analysis
3.1 Global Production Market Analysis
3.1.1 2016-2021 Global Capacity, Production, Capacity Utilization Rate, Ex-Factory Price, Revenue, Cost, Gross and Gross Margin Analysis
3.1.2 2016-2021 Major Manufacturers Performance and Market Share
3.2 Regional Production Market Analysis
3.2.1 2016-2021 Regional Market Performance and Market Share
3.2.2 North America Market
3.2.3 East Asia Market
3.2.4 Europe Market
3.2.5 South Asia Market
3.2.6 Southeast Asia Market
3.2.7 Middle East Market
3.2.8 Africa Market
3.2.9 Oceania Market
3.2.10 South America Market
3.2.11 Rest of the World Market
Chapter 4 Global Over-ear Gaming Headphones Sales, Consumption, Export, Import by Regions (2016-2021)
4.1 Global Over-ear Gaming Headphones Consumption by Regions (2016-2021)
4.2 North America Over-ear Gaming Headphones Sales, Consumption, Export, Import (2016-2021)
4.3 East Asia Over-ear Gaming Headphones Sales, Consumption, Export, Import (2016-2021)
4.4 Europe Over-ear Gaming Headphones Sales, Consumption, Export, Import (2016-2021)
4.5 South Asia Over-ear Gaming Headphones Sales, Consumption, Export, Import (2016-2021)
4.6 Southeast Asia Over-ear Gaming Headphones Sales, Consumption, Export, Import (2016-2021)
4.7 Middle East Over-ear Gaming Headphones Sales, Consumption, Export, Import (2016-2021)
4.8 Africa Over-ear Gaming Headphones Sales, Consumption, Export, Import (2016-2021)
4.9 Oceania Over-ear Gaming Headphones Sales, Consumption, Export, Import (2016-2021)
4.10 South America Over-ear Gaming Headphones Sales, Consumption, Export, Import (2016-2021)
Chapter 5 North America Over-ear Gaming Headphones Market Analysis
5.1 North America Over-ear Gaming Headphones Consumption and Value Analysis
5.1.1 North America Over-ear Gaming Headphones Market Under COVID-19
5.2 North America Over-ear Gaming Headphones Consumption Volume by Types
5.3 North America Over-ear Gaming Headphones Consumption Structure by Application
5.4 North America Over-ear Gaming Headphones Consumption by Top Countries
5.4.1 United States Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
5.4.2 Canada Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
5.4.3 Mexico Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
Chapter 6 East Asia Over-ear Gaming Headphones Market Analysis
6.1 East Asia Over-ear Gaming Headphones Consumption and Value Analysis
6.1.1 East Asia Over-ear Gaming Headphones Market Under COVID-19
6.2 East Asia Over-ear Gaming Headphones Consumption Volume by Types
6.3 East Asia Over-ear Gaming Headphones Consumption Structure by Application
6.4 East Asia Over-ear Gaming Headphones Consumption by Top Countries
6.4.1 China Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
6.4.2 Japan Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
6.4.3 South Korea Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
Chapter 7 Europe Over-ear Gaming Headphones Market Analysis
7.1 Europe Over-ear Gaming Headphones Consumption and Value Analysis
7.1.1 Europe Over-ear Gaming Headphones Market Under COVID-19
7.2 Europe Over-ear Gaming Headphones Consumption Volume by Types
7.3 Europe Over-ear Gaming Headphones Consumption Structure by Application
7.4 Europe Over-ear Gaming Headphones Consumption by Top Countries
7.4.1 Germany Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
7.4.2 UK Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
7.4.3 France Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
7.4.4 Italy Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
7.4.5 Russia Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
7.4.6 Spain Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
7.4.7 Netherlands Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
7.4.8 Switzerland Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
7.4.9 Poland Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
Chapter 8 South Asia Over-ear Gaming Headphones Market Analysis
8.1 South Asia Over-ear Gaming Headphones Consumption and Value Analysis
8.1.1 South Asia Over-ear Gaming Headphones Market Under COVID-19
8.2 South Asia Over-ear Gaming Headphones Consumption Volume by Types
8.3 South Asia Over-ear Gaming Headphones Consumption Structure by Application
8.4 South Asia Over-ear Gaming Headphones Consumption by Top Countries
8.4.1 India Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
8.4.2 Pakistan Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
8.4.3 Bangladesh Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
Chapter 9 Southeast Asia Over-ear Gaming Headphones Market Analysis
9.1 Southeast Asia Over-ear Gaming Headphones Consumption and Value Analysis
9.1.1 Southeast Asia Over-ear Gaming Headphones Market Under COVID-19
9.2 Southeast Asia Over-ear Gaming Headphones Consumption Volume by Types
9.3 Southeast Asia Over-ear Gaming Headphones Consumption Structure by Application
9.4 Southeast Asia Over-ear Gaming Headphones Consumption by Top Countries
9.4.1 Indonesia Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
9.4.2 Thailand Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
9.4.3 Singapore Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
9.4.4 Malaysia Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
9.4.5 Philippines Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
9.4.6 Vietnam Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
9.4.7 Myanmar Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
Chapter 10 Middle East Over-ear Gaming Headphones Market Analysis
10.1 Middle East Over-ear Gaming Headphones Consumption and Value Analysis
10.1.1 Middle East Over-ear Gaming Headphones Market Under COVID-19
10.2 Middle East Over-ear Gaming Headphones Consumption Volume by Types
10.3 Middle East Over-ear Gaming Headphones Consumption Structure by Application
10.4 Middle East Over-ear Gaming Headphones Consumption by Top Countries
10.4.1 Turkey Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
10.4.2 Saudi Arabia Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
10.4.3 Iran Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
10.4.4 United Arab Emirates Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
10.4.5 Israel Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
10.4.6 Iraq Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
10.4.7 Qatar Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
10.4.8 Kuwait Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
10.4.9 Oman Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
Chapter 11 Africa Over-ear Gaming Headphones Market Analysis
11.1 Africa Over-ear Gaming Headphones Consumption and Value Analysis
11.1.1 Africa Over-ear Gaming Headphones Market Under COVID-19
11.2 Africa Over-ear Gaming Headphones Consumption Volume by Types
11.3 Africa Over-ear Gaming Headphones Consumption Structure by Application
11.4 Africa Over-ear Gaming Headphones Consumption by Top Countries
11.4.1 Nigeria Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
11.4.2 South Africa Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
11.4.3 Egypt Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
11.4.4 Algeria Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
11.4.5 Morocco Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
Chapter 12 Oceania Over-ear Gaming Headphones Market Analysis
12.1 Oceania Over-ear Gaming Headphones Consumption and Value Analysis
12.2 Oceania Over-ear Gaming Headphones Consumption Volume by Types
12.3 Oceania Over-ear Gaming Headphones Consumption Structure by Application
12.4 Oceania Over-ear Gaming Headphones Consumption by Top Countries
12.4.1 Australia Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
12.4.2 New Zealand Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
Chapter 13 South America Over-ear Gaming Headphones Market Analysis
13.1 South America Over-ear Gaming Headphones Consumption and Value Analysis
13.1.1 South America Over-ear Gaming Headphones Market Under COVID-19
13.2 South America Over-ear Gaming Headphones Consumption Volume by Types
13.3 South America Over-ear Gaming Headphones Consumption Structure by Application
13.4 South America Over-ear Gaming Headphones Consumption Volume by Major Countries
13.4.1 Brazil Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
13.4.2 Argentina Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
13.4.3 Columbia Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
13.4.4 Chile Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
13.4.5 Venezuela Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
13.4.6 Peru Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
13.4.7 Puerto Rico Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
13.4.8 Ecuador Over-ear Gaming Headphones Consumption Volume from 2016 to 2021
Chapter 14 Company Profiles and Key Figures in Over-ear Gaming Headphones Business
14.1 Turtle Beach
14.1.1 Turtle Beach Company Profile
14.1.2 Turtle Beach Over-ear Gaming Headphones Product Specification
14.1.3 Turtle Beach Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.2 Corsair
14.2.1 Corsair Company Profile
14.2.2 Corsair Over-ear Gaming Headphones Product Specification
14.2.3 Corsair Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.3 Logitech
14.3.1 Logitech Company Profile
14.3.2 Logitech Over-ear Gaming Headphones Product Specification
14.3.3 Logitech Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.4 Sennheiser
14.4.1 Sennheiser Company Profile
14.4.2 Sennheiser Over-ear Gaming Headphones Product Specification
14.4.3 Sennheiser Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.5 Razer
14.5.1 Razer Company Profile
14.5.2 Razer Over-ear Gaming Headphones Product Specification
14.5.3 Razer Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.6 Sony
14.6.1 Sony Company Profile
14.6.2 Sony Over-ear Gaming Headphones Product Specification
14.6.3 Sony Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.7 Plantronics
14.7.1 Plantronics Company Profile
14.7.2 Plantronics Over-ear Gaming Headphones Product Specification
14.7.3 Plantronics Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.8 Somic
14.8.1 Somic Company Profile
14.8.2 Somic Over-ear Gaming Headphones Product Specification
14.8.3 Somic Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.9 Hyperx (Kingston)
14.9.1 Hyperx (Kingston) Company Profile
14.9.2 Hyperx (Kingston) Over-ear Gaming Headphones Product Specification
14.9.3 Hyperx (Kingston) Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.10 SteelSeries
14.10.1 SteelSeries Company Profile
14.10.2 SteelSeries Over-ear Gaming Headphones Product Specification
14.10.3 SteelSeries Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.11 Thrustmaster
14.11.1 Thrustmaster Company Profile
14.11.2 Thrustmaster Over-ear Gaming Headphones Product Specification
14.11.3 Thrustmaster Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.12 Mad Catz
14.12.1 Mad Catz Company Profile
14.12.2 Mad Catz Over-ear Gaming Headphones Product Specification
14.12.3 Mad Catz Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.13 Audio-Technica
14.13.1 Audio-Technica Company Profile
14.13.2 Audio-Technica Over-ear Gaming Headphones Product Specification
14.13.3 Audio-Technica Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.14 KYE System Corp (Genius)
14.14.1 KYE System Corp (Genius) Company Profile
14.14.2 KYE System Corp (Genius) Over-ear Gaming Headphones Product Specification
14.14.3 KYE System Corp (Genius) Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.15 Big Ben
14.15.1 Big Ben Company Profile
14.15.2 Big Ben Over-ear Gaming Headphones Product Specification
14.15.3 Big Ben Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.16 Creative Technology
14.16.1 Creative Technology Company Profile
14.16.2 Creative Technology Over-ear Gaming Headphones Product Specification
14.16.3 Creative Technology Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.17 Kotion Electronic
14.17.1 Kotion Electronic Company Profile
14.17.2 Kotion Electronic Over-ear Gaming Headphones Product Specification
14.17.3 Kotion Electronic Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.18 Cooler Master
14.18.1 Cooler Master Company Profile
14.18.2 Cooler Master Over-ear Gaming Headphones Product Specification
14.18.3 Cooler Master Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.19 PDP-Pelican
14.19.1 PDP-Pelican Company Profile
14.19.2 PDP-Pelican Over-ear Gaming Headphones Product Specification
14.19.3 PDP-Pelican Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
14.20 Trust International
14.20.1 Trust International Company Profile
14.20.2 Trust International Over-ear Gaming Headphones Product Specification
14.20.3 Trust International Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2016-2021)
Chapter 15 Global Over-ear Gaming Headphones Market Forecast (2022-2027)
15.1 Global Over-ear Gaming Headphones Consumption Volume, Revenue and Price Forecast (2022-2027)
15.1.1 Global Over-ear Gaming Headphones Consumption Volume and Growth Rate Forecast (2022-2027)
15.1.2 Global Over-ear Gaming Headphones Value and Growth Rate Forecast (2022-2027)
15.2 Global Over-ear Gaming Headphones Consumption Volume, Value and Growth Rate Forecast by Region (2022-2027)
15.2.1 Global Over-ear Gaming Headphones Consumption Volume and Growth Rate Forecast by Regions (2022-2027)
15.2.2 Global Over-ear Gaming Headphones Value and Growth Rate Forecast by Regions (2022-2027)
15.2.3 North America Over-ear Gaming Headphones Consumption Volume, Revenue and Growth Rate Forecast (2022-2027)
15.2.4 East Asia Over-ear Gaming Headphones Consumption Volume, Revenue and Growth Rate Forecast (2022-2027)
15.2.5 Europe Over-ear Gaming Headphones Consumption Volume, Revenue and Growth Rate Forecast (2022-2027)
15.2.6 South Asia Over-ear Gaming Headphones Consumption Volume, Revenue and Growth Rate Forecast (2022-2027)
15.2.7 Southeast Asia Over-ear Gaming Headphones Consumption Volume, Revenue and Growth Rate Forecast (2022-2027)
15.2.8 Middle East Over-ear Gaming Headphones Consumption Volume, Revenue and Growth Rate Forecast (2022-2027)
15.2.9 Africa Over-ear Gaming Headphones Consumption Volume, Revenue and Growth Rate Forecast (2022-2027)
15.2.10 Oceania Over-ear Gaming Headphones Consumption Volume, Revenue and Growth Rate Forecast (2022-2027)
15.2.11 South America Over-ear Gaming Headphones Consumption Volume, Revenue and Growth Rate Forecast (2022-2027)
15.3 Global Over-ear Gaming Headphones Consumption Volume, Revenue and Price Forecast by Type (2022-2027)
15.3.1 Global Over-ear Gaming Headphones Consumption Forecast by Type (2022-2027)
15.3.2 Global Over-ear Gaming Headphones Revenue Forecast by Type (2022-2027)
15.3.3 Global Over-ear Gaming Headphones Price Forecast by Type (2022-2027)
15.4 Global Over-ear Gaming Headphones Consumption Volume Forecast by Application (2022-2027)
15.5 Over-ear Gaming Headphones Market Forecast Under COVID-19
Chapter 16 Conclusions
Research Methodology