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Video Games Market, Global Outlook and Forecast 2024-2031

Video Games Market, Global Outlook and Forecast 2024-2031

  • Published on : 06 January 2024
  • Pages :109
  • Report Code:SMR-7876374

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Report overview

This report aims to provide a comprehensive presentation of the global market for Video Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Video Games. This report contains market size and forecasts of Video Games in global, including the following market information:
Global Video Games Market Revenue, 2019-2024, 2024-2029, ($ millions)
Global top five companies in 2023 (%)
The global Video Games market was valued at US$ 112780 million in 2023 and is projected to reach US$ 158290 million by 2029, at a CAGR of 5.0% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2023, While China is to reach $ Million.
Nintendo Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Video Games include EA, Vivendi, Ubisoft, Microsoft, Nintendo, SCE, Konami, Capcom and Square Enix, etc. in 2023, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Video Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Video Games Market, by Type, 2019-2024, 2024-2029 ($ millions)
Global Video Games Market Segment Percentages, by Type, 2023 (%)
Nintendo
PC
PlayStation 4
Xbox
Other
Global Video Games Market, by Application, 2019-2024, 2024-2029 ($ millions)
Global Video Games Market Segment Percentages, by Application, 2023 (%)
Education
Entertainment
Electronic Sports
Other
Global Video Games Market, By Region and Country, 2019-2024, 2024-2029 ($ Millions)
Global Video Games Market Segment Percentages, By Region and Country, 2023 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Video Games revenues in global market, 2019-2024 (estimated), ($ millions)
Key companies Video Games revenues share in global market, 2023 (%)
Further, the report presents profiles of competitors in the market, key players include:
EA
Vivendi
Ubisoft
Microsoft
Nintendo
SCE
Konami
Capcom
Square Enix
SEGA
Bandai Namco
Bethesda Softworks
Activision
2KGames
Nintendo
Outline of Major Chapters:
Chapter 1: Introduces the definition of Video Games, market overview.
Chapter 2: Global Video Games market size in revenue.
Chapter 3: Detailed analysis of Video Games company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Video Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.