TOP CATEGORY: Chemicals & Materials | Life Sciences | Banking & Finance | ICT Media

Educational Games Market, Global Outlook and Forecast 2023-2032

Educational Games Market, Global Outlook and Forecast 2023-2032

  • Category:ICT & Media
  • Published on : 03 October 2023
  • Pages :62
  • Formats:
  • Report Code:SMR-7821944
OfferClick for best price

Best Price: $2600

Educational Games Market Size, Share 2023


Educational game is computer software, the primary purpose of which is teaching or self-learning. Educational software is the developmental and non-developmental software which are specifically used for education. It also reflects on the technical and also instructional design for developing the courseware or educational application.

This report aims to provide a comprehensive presentation of the global market for Educational Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Educational Games. This report contains market size and forecasts of Educational Games in global, including the following market information:

Global Educational Games Market Revenue, 2018-2023, 2024-2032, ($ millions)

Global top five companies in 2022 (%)

The global Educational Games market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.

K-12 Educational Game Segment to Reach $ Million by 2029, with a % CAGR in next six years.

The global key manufacturers of Educational Games include LeapFrog Enterprises, Scholastic, The Learning Company, Neusoft, Wisedu, Jucheng, Kingsun, Hongen and Guangdong Dongtian Digital Technology, etc. in 2022, the global top five players have a share approximately % in terms of revenue.

We has surveyed the Educational Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Educational Games Market, by Type, 2018-2023, 2024-2032 ($ millions)

Global Educational Games Market Segment Percentages, by Type, 2022 (%)

K-12 Educational Game

University Education Game

Adult Education Game

Elderly Education Game

Global Educational Games Market, by Application, 2018-2023, 2024-2032 ($ millions)

Global Educational Games Market Segment Percentages, by Application, 2022 (%)

Quality-oriented Education

Examination-oriented Education

Global Educational Games Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)

Global Educational Games Market Segment Percentages, By Region and Country, 2022 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Educational Games revenues in global market, 2018-2023 (estimated), ($ millions)

Key companies Educational Games revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

LeapFrog Enterprises

Scholastic

The Learning Company

Neusoft

Wisedu

Jucheng

Kingsun

Hongen

Guangdong Dongtian Digital Technology

Zhengfang Software

Kingosoft

Beijing China Education Star Technology

IntelHouse Technology

Outline of Major Chapters:

Chapter 1: Introduces the definition of Educational Games, market overview.

Chapter 2: Global Educational Games market size in revenue.

Chapter 3: Detailed analysis of Educational Games company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of Educational Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

Report Attributes Report Details
Report Title Educational Games Market, Global Outlook and Forecast 2023-2032
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2022
Forecast Year 2030
Number of Pages 62 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Educational Games Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Educational Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Educational Games Overall Market Size
2.1 Global Educational Games Market Size: 2022 VS 2032
2.2 Global Educational Games Market Size, Prospects & Forecasts: 2018-2032
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Educational Games Players in Global Market
3.2 Top Global Educational Games Companies Ranked by Revenue
3.3 Global Educational Games Revenue by Companies
3.4 Top 3 and Top 5 Educational Games Companies in Global Market, by Revenue in 2022
3.5 Global Companies Educational Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Educational Games Players in Global Market
3.6.1 List of Global Tier 1 Educational Games Companies
3.6.2 List of Global Tier 2 and Tier 3 Educational Games Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Educational Games Market Size Markets, 2022 & 2032
4.1.2 K-12 Educational Game
4.1.3 University Education Game
4.1.4 Adult Education Game
4.1.5 Elderly Education Game
4.2 By Type - Global Educational Games Revenue & Forecasts
4.2.1 By Type - Global Educational Games Revenue, 2018-2023
4.2.2 By Type - Global Educational Games Revenue, 2024-2032
4.2.3 By Type - Global Educational Games Revenue Market Share, 2018-2032
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Educational Games Market Size, 2022 & 2032
5.1.2 Quality-oriented Education
5.1.3 Examination-oriented Education
5.2 By Application - Global Educational Games Revenue & Forecasts
5.2.1 By Application - Global Educational Games Revenue, 2018-2023
5.2.2 By Application - Global Educational Games Revenue, 2024-2032
5.2.3 By Application - Global Educational Games Revenue Market Share, 2018-2032
6 Sights by Region
6.1 By Region - Global Educational Games Market Size, 2022 & 2032
6.2 By Region - Global Educational Games Revenue & Forecasts
6.2.1 By Region - Global Educational Games Revenue, 2018-2023
6.2.2 By Region - Global Educational Games Revenue, 2024-2032
6.2.3 By Region - Global Educational Games Revenue Market Share, 2018-2032
6.3 North America
6.3.1 By Country - North America Educational Games Revenue, 2018-2032
6.3.2 US Educational Games Market Size, 2018-2032
6.3.3 Canada Educational Games Market Size, 2018-2032
6.3.4 Mexico Educational Games Market Size, 2018-2032
6.4 Europe
6.4.1 By Country - Europe Educational Games Revenue, 2018-2032
6.4.2 Germany Educational Games Market Size, 2018-2032
6.4.3 France Educational Games Market Size, 2018-2032
6.4.4 U.K. Educational Games Market Size, 2018-2032
6.4.5 Italy Educational Games Market Size, 2018-2032
6.4.6 Russia Educational Games Market Size, 2018-2032
6.4.7 Nordic Countries Educational Games Market Size, 2018-2032
6.4.8 Benelux Educational Games Market Size, 2018-2032
6.5 Asia
6.5.1 By Region - Asia Educational Games Revenue, 2018-2032
6.5.2 China Educational Games Market Size, 2018-2032
6.5.3 Japan Educational Games Market Size, 2018-2032
6.5.4 South Korea Educational Games Market Size, 2018-2032
6.5.5 Southeast Asia Educational Games Market Size, 2018-2032
6.5.6 India Educational Games Market Size, 2018-2032
6.6 South America
6.6.1 By Country - South America Educational Games Revenue, 2018-2032
6.6.2 Brazil Educational Games Market Size, 2018-2032
6.6.3 Argentina Educational Games Market Size, 2018-2032
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Educational Games Revenue, 2018-2032
6.7.2 Turkey Educational Games Market Size, 2018-2032
6.7.3 Israel Educational Games Market Size, 2018-2032
6.7.4 Saudi Arabia Educational Games Market Size, 2018-2032
6.7.5 UAE Educational Games Market Size, 2018-2032
7 Educational Games Companies Profiles
7.1 LeapFrog Enterprises
7.1.1 LeapFrog Enterprises Company Summary
7.1.2 LeapFrog Enterprises Business Overview
7.1.3 LeapFrog Enterprises Educational Games Major Product Offerings
7.1.4 LeapFrog Enterprises Educational Games Revenue in Global Market (2018-2023)
7.1.5 LeapFrog Enterprises Key News & Latest Developments
7.2 Scholastic
7.2.1 Scholastic Company Summary
7.2.2 Scholastic Business Overview
7.2.3 Scholastic Educational Games Major Product Offerings
7.2.4 Scholastic Educational Games Revenue in Global Market (2018-2023)
7.2.5 Scholastic Key News & Latest Developments
7.3 The Learning Company
7.3.1 The Learning Company Company Summary
7.3.2 The Learning Company Business Overview
7.3.3 The Learning Company Educational Games Major Product Offerings
7.3.4 The Learning Company Educational Games Revenue in Global Market (2018-2023)
7.3.5 The Learning Company Key News & Latest Developments
7.4 Neusoft
7.4.1 Neusoft Company Summary
7.4.2 Neusoft Business Overview
7.4.3 Neusoft Educational Games Major Product Offerings
7.4.4 Neusoft Educational Games Revenue in Global Market (2018-2023)
7.4.5 Neusoft Key News & Latest Developments
7.5 Wisedu
7.5.1 Wisedu Company Summary
7.5.2 Wisedu Business Overview
7.5.3 Wisedu Educational Games Major Product Offerings
7.5.4 Wisedu Educational Games Revenue in Global Market (2018-2023)
7.5.5 Wisedu Key News & Latest Developments
7.6 Jucheng
7.6.1 Jucheng Company Summary
7.6.2 Jucheng Business Overview
7.6.3 Jucheng Educational Games Major Product Offerings
7.6.4 Jucheng Educational Games Revenue in Global Market (2018-2023)
7.6.5 Jucheng Key News & Latest Developments
7.7 Kingsun
7.7.1 Kingsun Company Summary
7.7.2 Kingsun Business Overview
7.7.3 Kingsun Educational Games Major Product Offerings
7.7.4 Kingsun Educational Games Revenue in Global Market (2018-2023)
7.7.5 Kingsun Key News & Latest Developments
7.8 Hongen
7.8.1 Hongen Company Summary
7.8.2 Hongen Business Overview
7.8.3 Hongen Educational Games Major Product Offerings
7.8.4 Hongen Educational Games Revenue in Global Market (2018-2023)
7.8.5 Hongen Key News & Latest Developments
7.9 Guangdong Dongtian Digital Technology
7.9.1 Guangdong Dongtian Digital Technology Company Summary
7.9.2 Guangdong Dongtian Digital Technology Business Overview
7.9.3 Guangdong Dongtian Digital Technology Educational Games Major Product Offerings
7.9.4 Guangdong Dongtian Digital Technology Educational Games Revenue in Global Market (2018-2023)
7.9.5 Guangdong Dongtian Digital Technology Key News & Latest Developments
7.10 Zhengfang Software
7.10.1 Zhengfang Software Company Summary
7.10.2 Zhengfang Software Business Overview
7.10.3 Zhengfang Software Educational Games Major Product Offerings
7.10.4 Zhengfang Software Educational Games Revenue in Global Market (2018-2023)
7.10.5 Zhengfang Software Key News & Latest Developments
7.11 Kingosoft
7.11.1 Kingosoft Company Summary
7.11.2 Kingosoft Business Overview
7.11.3 Kingosoft Educational Games Major Product Offerings
7.11.4 Kingosoft Educational Games Revenue in Global Market (2018-2023)
7.11.5 Kingosoft Key News & Latest Developments
7.12 Beijing China Education Star Technology
7.12.1 Beijing China Education Star Technology Company Summary
7.12.2 Beijing China Education Star Technology Business Overview
7.12.3 Beijing China Education Star Technology Educational Games Major Product Offerings
7.12.4 Beijing China Education Star Technology Educational Games Revenue in Global Market (2018-2023)
7.12.5 Beijing China Education Star Technology Key News & Latest Developments
7.13 IntelHouse Technology
7.13.1 IntelHouse Technology Company Summary
7.13.2 IntelHouse Technology Business Overview
7.13.3 IntelHouse Technology Educational Games Major Product Offerings
7.13.4 IntelHouse Technology Educational Games Revenue in Global Market (2018-2023)
7.13.5 IntelHouse Technology Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Educational Games Market Opportunities & Trends in Global Market
Table 2. Educational Games Market Drivers in Global Market
Table 3. Educational Games Market Restraints in Global Market
Table 4. Key Players of Educational Games in Global Market
Table 5. Top Educational Games Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Educational Games Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Educational Games Revenue Share by Companies, 2018-2023
Table 8. Global Companies Educational Games Product Type
Table 9. List of Global Tier 1 Educational Games Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Educational Games Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Educational Games Revenue, (US$, Mn), 2022 & 2032
Table 12. By Type - Educational Games Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Educational Games Revenue in Global (US$, Mn), 2024-2032
Table 14. By Application ? Global Educational Games Revenue, (US$, Mn), 2022 & 2032
Table 15. By Application - Educational Games Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Educational Games Revenue in Global (US$, Mn), 2024-2032
Table 17. By Region ? Global Educational Games Revenue, (US$, Mn), 2022 & 2032
Table 18. By Region - Global Educational Games Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Educational Games Revenue (US$, Mn), 2024-2032
Table 20. By Country - North America Educational Games Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Educational Games Revenue, (US$, Mn), 2024-2032
Table 22. By Country - Europe Educational Games Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Educational Games Revenue, (US$, Mn), 2024-2032
Table 24. By Region - Asia Educational Games Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Educational Games Revenue, (US$, Mn), 2024-2032
Table 26. By Country - South America Educational Games Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Educational Games Revenue, (US$, Mn), 2024-2032
Table 28. By Country - Middle East & Africa Educational Games Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Educational Games Revenue, (US$, Mn), 2024-2032
Table 30. LeapFrog Enterprises Company Summary
Table 31. LeapFrog Enterprises Educational Games Product Offerings
Table 32. LeapFrog Enterprises Educational Games Revenue (US$, Mn) & (2018-2023)
Table 33. LeapFrog Enterprises Key News & Latest Developments
Table 34. Scholastic Company Summary
Table 35. Scholastic Educational Games Product Offerings
Table 36. Scholastic Educational Games Revenue (US$, Mn) & (2018-2023)
Table 37. Scholastic Key News & Latest Developments
Table 38. The Learning Company Company Summary
Table 39. The Learning Company Educational Games Product Offerings
Table 40. The Learning Company Educational Games Revenue (US$, Mn) & (2018-2023)
Table 41. The Learning Company Key News & Latest Developments
Table 42. Neusoft Company Summary
Table 43. Neusoft Educational Games Product Offerings
Table 44. Neusoft Educational Games Revenue (US$, Mn) & (2018-2023)
Table 45. Neusoft Key News & Latest Developments
Table 46. Wisedu Company Summary
Table 47. Wisedu Educational Games Product Offerings
Table 48. Wisedu Educational Games Revenue (US$, Mn) & (2018-2023)
Table 49. Wisedu Key News & Latest Developments
Table 50. Jucheng Company Summary
Table 51. Jucheng Educational Games Product Offerings
Table 52. Jucheng Educational Games Revenue (US$, Mn) & (2018-2023)
Table 53. Jucheng Key News & Latest Developments
Table 54. Kingsun Company Summary
Table 55. Kingsun Educational Games Product Offerings
Table 56. Kingsun Educational Games Revenue (US$, Mn) & (2018-2023)
Table 57. Kingsun Key News & Latest Developments
Table 58. Hongen Company Summary
Table 59. Hongen Educational Games Product Offerings
Table 60. Hongen Educational Games Revenue (US$, Mn) & (2018-2023)
Table 61. Hongen Key News & Latest Developments
Table 62. Guangdong Dongtian Digital Technology Company Summary
Table 63. Guangdong Dongtian Digital Technology Educational Games Product Offerings
Table 64. Guangdong Dongtian Digital Technology Educational Games Revenue (US$, Mn) & (2018-2023)
Table 65. Guangdong Dongtian Digital Technology Key News & Latest Developments
Table 66. Zhengfang Software Company Summary
Table 67. Zhengfang Software Educational Games Product Offerings
Table 68. Zhengfang Software Educational Games Revenue (US$, Mn) & (2018-2023)
Table 69. Zhengfang Software Key News & Latest Developments
Table 70. Kingosoft Company Summary
Table 71. Kingosoft Educational Games Product Offerings
Table 72. Kingosoft Educational Games Revenue (US$, Mn) & (2018-2023)
Table 73. Kingosoft Key News & Latest Developments
Table 74. Beijing China Education Star Technology Company Summary
Table 75. Beijing China Education Star Technology Educational Games Product Offerings
Table 76. Beijing China Education Star Technology Educational Games Revenue (US$, Mn) & (2018-2023)
Table 77. Beijing China Education Star Technology Key News & Latest Developments
Table 78. IntelHouse Technology Company Summary
Table 79. IntelHouse Technology Educational Games Product Offerings
Table 80. IntelHouse Technology Educational Games Revenue (US$, Mn) & (2018-2023)
Table 81. IntelHouse Technology Key News & Latest Developments
List of Figures
Figure 1. Educational Games Segment by Type in 2022
Figure 2. Educational Games Segment by Application in 2022
Figure 3. Global Educational Games Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Educational Games Market Size: 2022 VS 2032 (US$, Mn)
Figure 6. Global Educational Games Revenue, 2018-2032 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Educational Games Revenue in 2022
Figure 8. By Type - Global Educational Games Revenue Market Share, 2018-2032
Figure 9. By Application - Global Educational Games Revenue Market Share, 2018-2032
Figure 10. By Type - Global Educational Games Revenue, (US$, Mn), 2022 & 2032
Figure 11. By Type - Global Educational Games Revenue Market Share, 2018-2032
Figure 12. By Application - Global Educational Games Revenue, (US$, Mn), 2022 & 2032
Figure 13. By Application - Global Educational Games Revenue Market Share, 2018-2032
Figure 14. By Region - Global Educational Games Revenue Market Share, 2018-2032
Figure 15. By Country - North America Educational Games Revenue Market Share, 2018-2032
Figure 16. US Educational Games Revenue, (US$, Mn), 2018-2032
Figure 17. Canada Educational Games Revenue, (US$, Mn), 2018-2032
Figure 18. Mexico Educational Games Revenue, (US$, Mn), 2018-2032
Figure 19. By Country - Europe Educational Games Revenue Market Share, 2018-2032
Figure 20. Germany Educational Games Revenue, (US$, Mn), 2018-2032
Figure 21. France Educational Games Revenue, (US$, Mn), 2018-2032
Figure 22. U.K. Educational Games Revenue, (US$, Mn), 2018-2032
Figure 23. Italy Educational Games Revenue, (US$, Mn), 2018-2032
Figure 24. Russia Educational Games Revenue, (US$, Mn), 2018-2032
Figure 25. Nordic Countries Educational Games Revenue, (US$, Mn), 2018-2032
Figure 26. Benelux Educational Games Revenue, (US$, Mn), 2018-2032
Figure 27. By Region - Asia Educational Games Revenue Market Share, 2018-2032
Figure 28. China Educational Games Revenue, (US$, Mn), 2018-2032
Figure 29. Japan Educational Games Revenue, (US$, Mn), 2018-2032
Figure 30. South Korea Educational Games Revenue, (US$, Mn), 2018-2032
Figure 31. Southeast Asia Educational Games Revenue, (US$, Mn), 2018-2032
Figure 32. India Educational Games Revenue, (US$, Mn), 2018-2032
Figure 33. By Country - South America Educational Games Revenue Market Share, 2018-2032
Figure 34. Brazil Educational Games Revenue, (US$, Mn), 2018-2032
Figure 35. Argentina Educational Games Revenue, (US$, Mn), 2018-2032
Figure 36. By Country - Middle East & Africa Educational Games Revenue Market Share, 2018-2032
Figure 37. Turkey Educational Games Revenue, (US$, Mn), 2018-2032
Figure 38. Israel Educational Games Revenue, (US$, Mn), 2018-2032
Figure 39. Saudi Arabia Educational Games Revenue, (US$, Mn), 2018-2032
Figure 40. UAE Educational Games Revenue, (US$, Mn), 2018-2032
Figure 41. LeapFrog Enterprises Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Scholastic Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. The Learning Company Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Neusoft Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Wisedu Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Jucheng Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Kingsun Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Hongen Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. Guangdong Dongtian Digital Technology Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. Zhengfang Software Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. Kingosoft Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. Beijing China Education Star Technology Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 53. IntelHouse Technology Educational Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

REPORT PURCHASE OPTIONS

USD Single User Price
USD Multi User Price
USD Enterprise Price

---- OR ----

Frequently Asked Questions ?

  • Upto 24 hrs - Working days
  • Upto 48 hrs max - Weekends and public holidays
  • Single User License
    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License
    A license granted to multiple users.

  • Site License
    A license granted to a single business site/establishment.

  • Corporate License, Global License
    A license granted to all employees within organisation access to the product.
  • Online Payments with PayPal and CCavenue
  • Wire Transfer/Bank Transfer
  • Email
  • Hard Copy

Our Key Features

  • Data Accuracy and Reliability
  • Data Security
  • Customized Research
  • Trustworthy
  • Competitive Offerings
check discount