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TV and Cloud Gaming Market, Global Outlook and Forecast 2023-2030

TV and Cloud Gaming Market, Global Outlook and Forecast 2023-2030

  • Category:Energy and Natural Resources
  • Published on : 06 December 2023
  • Pages :61
  • Formats:
  • Report Code:SMR-7870604
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TV Cloud Gaming Market Size, Share 2023


The global TV and Cloud Gaming market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The USA market for Global TV and Cloud Gaming market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.

The China market for Global TV and Cloud Gaming market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.

The Europe market for Global TV and Cloud Gaming market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.

This report aims to provide a comprehensive presentation of the global market for TV and Cloud Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding TV and Cloud Gaming.

This report contains market size and forecasts of TV and Cloud Gaming in global, including the following market information:

  • Global TV and Cloud Gaming Market Revenue, 2018-2023, 2024-2030, ($ millions)
  • Global top five companies in 2022 (%)

The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.

Touch Screen Control Segment to Reach $ Million by 2029, with a % CAGR in next six years.

The global key manufacturers of TV and Cloud Gaming include Google Stadia, Nvidia GeForce Now, Sony PlayStation, Microsoft, TenCent Start, AppleTV and China Digital TV Holding, etc. in 2022, the global top five players have a share approximately % in terms of revenue.

We surveyed the TV and Cloud Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global TV and Cloud Gaming Market, by Type, 2018-2023, 2024-2030 ($ millions)

Global TV and Cloud Gaming Market Segment Percentages, by Type, 2022 (%)

  • Touch Screen Control
  • Handle Control
  • Keyboard Control
  • Dance Mat Control
  • Other

Global TV and Cloud Gaming Market, by Application, 2018-2023, 2024-2030 ($ millions)

Global TV and Cloud Gaming Market Segment Percentages, by Application, 2022 (%)

  • Single
  • Double
  • Multiplayer

Global TV and Cloud Gaming Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)

Global TV and Cloud Gaming Market Segment Percentages, By Region and Country, 2022 (%)

  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
  • The Middle East and Africa (Middle East, Africa)
  • South and Central America (Brazil, Argentina, Rest of SCA)

Competitor Analysis

The report also provides analysis of leading market participants including:

  • Key companies TV and Cloud Gaming revenues in global market, 2018-2023 (estimated), ($ millions)
  • Key companies TV and Cloud Gaming revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

  • Google Stadia
  • Nvidia GeForce Now
  • Sony PlayStation
  • Microsoft
  • TenCent Start
  • AppleTV
  • China Digital TV Holding

Outline of Major Chapters:

Chapter 1: Introduces the definition of TV and Cloud Gaming, market overview.

Chapter 2: Global TV and Cloud Gaming market size in revenue.

Chapter 3: Detailed analysis of TV and Cloud Gaming company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of TV and Cloud Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

Report Attributes Report Details
Report Title TV and Cloud Gaming Market, Global Outlook and Forecast 2023-2030
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2022
Forecast Year 2030
Number of Pages 61 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 TV and Cloud Gaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global TV and Cloud Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global TV and Cloud Gaming Overall Market Size
2.1 Global TV and Cloud Gaming Market Size: 2022 VS 2030
2.2 Global TV and Cloud Gaming Market Size, Prospects & Forecasts: 2018-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top TV and Cloud Gaming Players in Global Market
3.2 Top Global TV and Cloud Gaming Companies Ranked by Revenue
3.3 Global TV and Cloud Gaming Revenue by Companies
3.4 Top 3 and Top 5 TV and Cloud Gaming Companies in Global Market, by Revenue in 2022
3.5 Global Companies TV and Cloud Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 TV and Cloud Gaming Players in Global Market
3.6.1 List of Global Tier 1 TV and Cloud Gaming Companies
3.6.2 List of Global Tier 2 and Tier 3 TV and Cloud Gaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global TV and Cloud Gaming Market Size Markets, 2022 & 2030
4.1.2 Touch Screen Control
4.1.3 Handle Control
4.1.4 Keyboard Control
4.1.5 Dance Mat Control
4.1.6 Other
4.2 By Type - Global TV and Cloud Gaming Revenue & Forecasts
4.2.1 By Type - Global TV and Cloud Gaming Revenue, 2018-2023
4.2.2 By Type - Global TV and Cloud Gaming Revenue, 2024-2030
4.2.3 By Type - Global TV and Cloud Gaming Revenue Market Share, 2018-2030
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global TV and Cloud Gaming Market Size, 2022 & 2030
5.1.2 Single
5.1.3 Double
5.1.4 Multiplayer
5.2 By Application - Global TV and Cloud Gaming Revenue & Forecasts
5.2.1 By Application - Global TV and Cloud Gaming Revenue, 2018-2023
5.2.2 By Application - Global TV and Cloud Gaming Revenue, 2024-2030
5.2.3 By Application - Global TV and Cloud Gaming Revenue Market Share, 2018-2030
6 Sights by Region
6.1 By Region - Global TV and Cloud Gaming Market Size, 2022 & 2030
6.2 By Region - Global TV and Cloud Gaming Revenue & Forecasts
6.2.1 By Region - Global TV and Cloud Gaming Revenue, 2018-2023
6.2.2 By Region - Global TV and Cloud Gaming Revenue, 2024-2030
6.2.3 By Region - Global TV and Cloud Gaming Revenue Market Share, 2018-2030
6.3 North America
6.3.1 By Country - North America TV and Cloud Gaming Revenue, 2018-2030
6.3.2 US TV and Cloud Gaming Market Size, 2018-2030
6.3.3 Canada TV and Cloud Gaming Market Size, 2018-2030
6.3.4 Mexico TV and Cloud Gaming Market Size, 2018-2030
6.4 Europe
6.4.1 By Country - Europe TV and Cloud Gaming Revenue, 2018-2030
6.4.2 Germany TV and Cloud Gaming Market Size, 2018-2030
6.4.3 France TV and Cloud Gaming Market Size, 2018-2030
6.4.4 U.K. TV and Cloud Gaming Market Size, 2018-2030
6.4.5 Italy TV and Cloud Gaming Market Size, 2018-2030
6.4.6 Russia TV and Cloud Gaming Market Size, 2018-2030
6.4.7 Nordic Countries TV and Cloud Gaming Market Size, 2018-2030
6.4.8 Benelux TV and Cloud Gaming Market Size, 2018-2030
6.5 Asia
6.5.1 By Region - Asia TV and Cloud Gaming Revenue, 2018-2030
6.5.2 China TV and Cloud Gaming Market Size, 2018-2030
6.5.3 Japan TV and Cloud Gaming Market Size, 2018-2030
6.5.4 South Korea TV and Cloud Gaming Market Size, 2018-2030
6.5.5 Southeast Asia TV and Cloud Gaming Market Size, 2018-2030
6.5.6 India TV and Cloud Gaming Market Size, 2018-2030
6.6 South America
6.6.1 By Country - South America TV and Cloud Gaming Revenue, 2018-2030
6.6.2 Brazil TV and Cloud Gaming Market Size, 2018-2030
6.6.3 Argentina TV and Cloud Gaming Market Size, 2018-2030
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa TV and Cloud Gaming Revenue, 2018-2030
6.7.2 Turkey TV and Cloud Gaming Market Size, 2018-2030
6.7.3 Israel TV and Cloud Gaming Market Size, 2018-2030
6.7.4 Saudi Arabia TV and Cloud Gaming Market Size, 2018-2030
6.7.5 UAE TV and Cloud Gaming Market Size, 2018-2030
7 TV and Cloud Gaming Companies Profiles
7.1 Google Stadia
7.1.1 Google Stadia Company Summary
7.1.2 Google Stadia Business Overview
7.1.3 Google Stadia TV and Cloud Gaming Major Product Offerings
7.1.4 Google Stadia TV and Cloud Gaming Revenue in Global Market (2018-2023)
7.1.5 Google Stadia Key News & Latest Developments
7.2 Nvidia GeForce Now
7.2.1 Nvidia GeForce Now Company Summary
7.2.2 Nvidia GeForce Now Business Overview
7.2.3 Nvidia GeForce Now TV and Cloud Gaming Major Product Offerings
7.2.4 Nvidia GeForce Now TV and Cloud Gaming Revenue in Global Market (2018-2023)
7.2.5 Nvidia GeForce Now Key News & Latest Developments
7.3 Sony PlayStation
7.3.1 Sony PlayStation Company Summary
7.3.2 Sony PlayStation Business Overview
7.3.3 Sony PlayStation TV and Cloud Gaming Major Product Offerings
7.3.4 Sony PlayStation TV and Cloud Gaming Revenue in Global Market (2018-2023)
7.3.5 Sony PlayStation Key News & Latest Developments
7.4 Microsoft
7.4.1 Microsoft Company Summary
7.4.2 Microsoft Business Overview
7.4.3 Microsoft TV and Cloud Gaming Major Product Offerings
7.4.4 Microsoft TV and Cloud Gaming Revenue in Global Market (2018-2023)
7.4.5 Microsoft Key News & Latest Developments
7.5 TenCent Start
7.5.1 TenCent Start Company Summary
7.5.2 TenCent Start Business Overview
7.5.3 TenCent Start TV and Cloud Gaming Major Product Offerings
7.5.4 TenCent Start TV and Cloud Gaming Revenue in Global Market (2018-2023)
7.5.5 TenCent Start Key News & Latest Developments
7.6 AppleTV
7.6.1 AppleTV Company Summary
7.6.2 AppleTV Business Overview
7.6.3 AppleTV TV and Cloud Gaming Major Product Offerings
7.6.4 AppleTV TV and Cloud Gaming Revenue in Global Market (2018-2023)
7.6.5 AppleTV Key News & Latest Developments
7.7 China Digital TV Holding
7.7.1 China Digital TV Holding Company Summary
7.7.2 China Digital TV Holding Business Overview
7.7.3 China Digital TV Holding TV and Cloud Gaming Major Product Offerings
7.7.4 China Digital TV Holding TV and Cloud Gaming Revenue in Global Market (2018-2023)
7.7.5 China Digital TV Holding Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. TV and Cloud Gaming Market Opportunities & Trends in Global Market
Table 2. TV and Cloud Gaming Market Drivers in Global Market
Table 3. TV and Cloud Gaming Market Restraints in Global Market
Table 4. Key Players of TV and Cloud Gaming in Global Market
Table 5. Top TV and Cloud Gaming Players in Global Market, Ranking by Revenue (2022)
Table 6. Global TV and Cloud Gaming Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global TV and Cloud Gaming Revenue Share by Companies, 2018-2023
Table 8. Global Companies TV and Cloud Gaming Product Type
Table 9. List of Global Tier 1 TV and Cloud Gaming Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 TV and Cloud Gaming Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global TV and Cloud Gaming Revenue, (US$, Mn), 2022 & 2030
Table 12. By Type - TV and Cloud Gaming Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - TV and Cloud Gaming Revenue in Global (US$, Mn), 2024-2030
Table 14. By Application ? Global TV and Cloud Gaming Revenue, (US$, Mn), 2022 & 2030
Table 15. By Application - TV and Cloud Gaming Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - TV and Cloud Gaming Revenue in Global (US$, Mn), 2024-2030
Table 17. By Region ? Global TV and Cloud Gaming Revenue, (US$, Mn), 2022 & 2030
Table 18. By Region - Global TV and Cloud Gaming Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global TV and Cloud Gaming Revenue (US$, Mn), 2024-2030
Table 20. By Country - North America TV and Cloud Gaming Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America TV and Cloud Gaming Revenue, (US$, Mn), 2024-2030
Table 22. By Country - Europe TV and Cloud Gaming Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe TV and Cloud Gaming Revenue, (US$, Mn), 2024-2030
Table 24. By Region - Asia TV and Cloud Gaming Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia TV and Cloud Gaming Revenue, (US$, Mn), 2024-2030
Table 26. By Country - South America TV and Cloud Gaming Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America TV and Cloud Gaming Revenue, (US$, Mn), 2024-2030
Table 28. By Country - Middle East & Africa TV and Cloud Gaming Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa TV and Cloud Gaming Revenue, (US$, Mn), 2024-2030
Table 30. Google Stadia Company Summary
Table 31. Google Stadia TV and Cloud Gaming Product Offerings
Table 32. Google Stadia TV and Cloud Gaming Revenue (US$, Mn) & (2018-2023)
Table 33. Google Stadia Key News & Latest Developments
Table 34. Nvidia GeForce Now Company Summary
Table 35. Nvidia GeForce Now TV and Cloud Gaming Product Offerings
Table 36. Nvidia GeForce Now TV and Cloud Gaming Revenue (US$, Mn) & (2018-2023)
Table 37. Nvidia GeForce Now Key News & Latest Developments
Table 38. Sony PlayStation Company Summary
Table 39. Sony PlayStation TV and Cloud Gaming Product Offerings
Table 40. Sony PlayStation TV and Cloud Gaming Revenue (US$, Mn) & (2018-2023)
Table 41. Sony PlayStation Key News & Latest Developments
Table 42. Microsoft Company Summary
Table 43. Microsoft TV and Cloud Gaming Product Offerings
Table 44. Microsoft TV and Cloud Gaming Revenue (US$, Mn) & (2018-2023)
Table 45. Microsoft Key News & Latest Developments
Table 46. TenCent Start Company Summary
Table 47. TenCent Start TV and Cloud Gaming Product Offerings
Table 48. TenCent Start TV and Cloud Gaming Revenue (US$, Mn) & (2018-2023)
Table 49. TenCent Start Key News & Latest Developments
Table 50. AppleTV Company Summary
Table 51. AppleTV TV and Cloud Gaming Product Offerings
Table 52. AppleTV TV and Cloud Gaming Revenue (US$, Mn) & (2018-2023)
Table 53. AppleTV Key News & Latest Developments
Table 54. China Digital TV Holding Company Summary
Table 55. China Digital TV Holding TV and Cloud Gaming Product Offerings
Table 56. China Digital TV Holding TV and Cloud Gaming Revenue (US$, Mn) & (2018-2023)
Table 57. China Digital TV Holding Key News & Latest Developments
List of Figures
Figure 1. TV and Cloud Gaming Segment by Type in 2022
Figure 2. TV and Cloud Gaming Segment by Application in 2022
Figure 3. Global TV and Cloud Gaming Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global TV and Cloud Gaming Market Size: 2022 VS 2030 (US$, Mn)
Figure 6. Global TV and Cloud Gaming Revenue, 2018-2030 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by TV and Cloud Gaming Revenue in 2022
Figure 8. By Type - Global TV and Cloud Gaming Revenue Market Share, 2018-2030
Figure 9. By Application - Global TV and Cloud Gaming Revenue Market Share, 2018-2030
Figure 10. By Type - Global TV and Cloud Gaming Revenue, (US$, Mn), 2022 & 2030
Figure 11. By Type - Global TV and Cloud Gaming Revenue Market Share, 2018-2030
Figure 12. By Application - Global TV and Cloud Gaming Revenue, (US$, Mn), 2022 & 2030
Figure 13. By Application - Global TV and Cloud Gaming Revenue Market Share, 2018-2030
Figure 14. By Region - Global TV and Cloud Gaming Revenue Market Share, 2018-2030
Figure 15. By Country - North America TV and Cloud Gaming Revenue Market Share, 2018-2030
Figure 16. US TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 17. Canada TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 18. Mexico TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 19. By Country - Europe TV and Cloud Gaming Revenue Market Share, 2018-2030
Figure 20. Germany TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 21. France TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 22. U.K. TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 23. Italy TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 24. Russia TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 25. Nordic Countries TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 26. Benelux TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 27. By Region - Asia TV and Cloud Gaming Revenue Market Share, 2018-2030
Figure 28. China TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 29. Japan TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 30. South Korea TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 31. Southeast Asia TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 32. India TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 33. By Country - South America TV and Cloud Gaming Revenue Market Share, 2018-2030
Figure 34. Brazil TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 35. Argentina TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 36. By Country - Middle East & Africa TV and Cloud Gaming Revenue Market Share, 2018-2030
Figure 37. Turkey TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 38. Israel TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 39. Saudi Arabia TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 40. UAE TV and Cloud Gaming Revenue, (US$, Mn), 2018-2030
Figure 41. Google Stadia TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Nvidia GeForce Now TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Sony PlayStation TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Microsoft TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. TenCent Start TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. AppleTV TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. China Digital TV Holding TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

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