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Global and United States Artificial Intelligence in Video Games Market Report & Forecast 2022-2028

Global and United States Artificial Intelligence in Video Games Market Report & Forecast 2022-2028

  • Category:ICT & Media
  • Published on : 12 October 2022
  • Pages :105
  • Formats:
  • Report Code:SMR-7435374
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Artificial IntelligenceVideo Games Market Size, Share 2022


Market Analysis and Insights: Global Artificial IntelligenceVideo Games Market

The global Artificial IntelligenceVideo Games market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Artificial IntelligenceVideo Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Artificial IntelligenceVideo Games market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Artificial IntelligenceVideo Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Artificial IntelligenceVideo Games market.

Global Artificial IntelligenceVideo Games Scope and Market Size

Artificial Intelligence in Video Games market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Artificial Intelligence in Video Games market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type

On-Premise Artificial Intelligence in Video Games

Cloud-based Artificial Intelligence in Video Games

Segment by Application

PC

TV

Smartphone & Tablet

By Region

North America

U.S.

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Indonesia

Thailand

Malaysia

Philippines

Vietnam

Latin America

Mexico

Brazil

Argentina

Middle East & Africa

Turkey

Saudi Arabia

U.A.E

By Company

Ubisoft

EA

Tencent

Sony

Microsoft

Playtika

Activision Blizzard

NetEase

Nintendo

Google

Nexon

Square Enix

Konami

Take-Two Interactive

NCSoft

The information for each competitor/Company Profile includes:

  • Company Overview
  • Business Strategy
  • Key Product Offerings
  • Financial Performance
  • Key Performance Indicators
  • Risk Analysis
  • Recent Development
  • Regional Presence
  • SWOT Analysis 

The content of the study subjects includes a total of 15 chapters:

Chapter 1, describes Artificial IntelligenceVideo Games product scope, market overview, market opportunities, market driving force, and market risks.

Chapter 2, profiles the top manufacturers of Artificial IntelligenceVideo Games, with price, sales, revenue, and global market share of Artificial IntelligenceVideo Games from 2019 to 2022.

Chapter 3, the Artificial IntelligenceVideo Games competitive situation, sales, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Artificial IntelligenceVideo Games breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.

Chapters 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, and application, from 2017 to 2028.

Chapters 7, 8, 9, 10, and 11, to break the sales data at the country level, with sales, revenue, and market share for key countries in the world, from 2017 to 2022. and the Artificial IntelligenceVideo Games market forecast, by regions, type, and application, with sales and revenue, from 2023 to 2028.

Chapter 12, the key raw materials and key suppliers, and industry chain of Artificial IntelligenceVideo Games.

Chapter 13, 14, and 15, to describe Artificial IntelligenceVideo Games sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Key Indicators Analysed:

  • Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market?s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
  • Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
  • Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
  • Opportunities and Drivers: Identifying the Growing Demands and New Technology
  • Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

Reasons to Purchase this Report:

  • Estimates 2022-2027 2021-2025 Artificial IntelligenceVideo Games Report on, Status and Forecast, by Players, Types and Applications market development trends with the recent trends and SWOT analysis
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
  • Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
  • Market value (USD Million) and volume (Units Million) data for each segment and sub-segment
  • Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
  • Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
  • 1-year analyst support, along with the data support in excel format.

Research Methodology:

The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Report Attributes Report Details
Report Title Global and United States Artificial Intelligence in Video Games Market Report & Forecast 2022-2028
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2021
Forecast Year 2029
Number of Pages 105 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Study Coverage
1.1 Artificial Intelligence in Video Games Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million) Introduction
1.2 Global Artificial Intelligence in Video Games Outlook 2017 VS 2022 VS 2028
1.2.1 Global Artificial Intelligence in Video Games Market Size for the Year 2017-2028
1.2.2 Global Artificial Intelligence in Video Games Market Size for the Year 2017-2028
1.3 Artificial Intelligence in Video Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Artificial Intelligence in Video Games in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Artificial Intelligence in Video Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Artificial Intelligence in Video Games Market Dynamics
1.4.1 Artificial Intelligence in Video Games Industry Trends
1.4.2 Artificial Intelligence in Video Games Market Drivers
1.4.3 Artificial Intelligence in Video Games Market Challenges
1.4.4 Artificial Intelligence in Video Games Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Artificial Intelligence in Video Games by Type
2.1 Artificial Intelligence in Video Games Market Segment by Type
2.1.1 On-Premise Artificial Intelligence in Video Games
2.1.2 Cloud-based Artificial Intelligence in Video Games
2.2 Global Artificial Intelligence in Video Games Market Size by Type (2017, 2022 & 2028)
2.3 Global Artificial Intelligence in Video Games Market Size by Type (2017-2028)
2.4 United States Artificial Intelligence in Video Games Market Size by Type (2017, 2022 & 2028)
2.5 United States Artificial Intelligence in Video Games Market Size by Type (2017-2028)
3 Artificial Intelligence in Video Games by Application
3.1 Artificial Intelligence in Video Games Market Segment by Application
3.1.1 PC
3.1.2 TV
3.1.3 Smartphone & Tablet
3.2 Global Artificial Intelligence in Video Games Market Size by Application (2017, 2022 & 2028)
3.3 Global Artificial Intelligence in Video Games Market Size by Application (2017-2028)
3.4 United States Artificial Intelligence in Video Games Market Size by Application (2017, 2022 & 2028)
3.5 United States Artificial Intelligence in Video Games Market Size by Application (2017-2028)
4 Global Artificial Intelligence in Video Games Competitor Landscape by Company
4.1 Global Artificial Intelligence in Video Games Market Size by Company
4.1.1 Top Global Artificial Intelligence in Video Games Companies Ranked by Revenue (2021)
4.1.2 Global Artificial Intelligence in Video Games Revenue by Player (2017-2022)
4.2 Global Artificial Intelligence in Video Games Concentration Ratio (CR)
4.2.1 Artificial Intelligence in Video Games Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Artificial Intelligence in Video Games in 2021
4.2.3 Global Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Artificial Intelligence in Video Games Headquarters, Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million) Type
4.3.1 Global Artificial Intelligence in Video Games Headquarters and Area Served
4.3.2 Global Artificial Intelligence in Video Games Companies Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Artificial Intelligence in Video Games Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Artificial Intelligence in Video Games Market Size by Company
4.5.1 Top Artificial Intelligence in Video Games Players in United States, Ranked by Revenue (2021)
4.5.2 United States Artificial Intelligence in Video Games Revenue by Players (2020, 2021 & 2022)
5 Global Artificial Intelligence in Video Games Market Size by Region
5.1 Global Artificial Intelligence in Video Games Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Artificial Intelligence in Video Games Market Size by Region (2017-2028)
5.2.1 Global Artificial Intelligence in Video Games Market Size by Region: 2017-2022
5.2.2 Global Artificial Intelligence in Video Games Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Artificial Intelligence in Video Games Market Size YoY Growth 2017-2028
6.1.2 North America Artificial Intelligence in Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Artificial Intelligence in Video Games Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Artificial Intelligence in Video Games Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Artificial Intelligence in Video Games Market Size YoY Growth 2017-2028
6.3.2 Europe Artificial Intelligence in Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Artificial Intelligence in Video Games Market Size YoY Growth 2017-2028
6.4.2 Latin America Artificial Intelligence in Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Artificial Intelligence in Video Games Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Artificial Intelligence in Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 U.A.E
7 Company Profiles
7.1 Ubisoft
7.1.1 Ubisoft Company Details
7.1.2 Ubisoft Business Overview
7.1.3 Ubisoft Artificial Intelligence in Video Games Introduction
7.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.1.5 Ubisoft Recent Development
7.2 EA
7.2.1 EA Company Details
7.2.2 EA Business Overview
7.2.3 EA Artificial Intelligence in Video Games Introduction
7.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.2.5 EA Recent Development
7.3 Tencent
7.3.1 Tencent Company Details
7.3.2 Tencent Business Overview
7.3.3 Tencent Artificial Intelligence in Video Games Introduction
7.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.3.5 Tencent Recent Development
7.4 Sony
7.4.1 Sony Company Details
7.4.2 Sony Business Overview
7.4.3 Sony Artificial Intelligence in Video Games Introduction
7.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.4.5 Sony Recent Development
7.5 Microsoft
7.5.1 Microsoft Company Details
7.5.2 Microsoft Business Overview
7.5.3 Microsoft Artificial Intelligence in Video Games Introduction
7.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.5.5 Microsoft Recent Development
7.6 Playtika
7.6.1 Playtika Company Details
7.6.2 Playtika Business Overview
7.6.3 Playtika Artificial Intelligence in Video Games Introduction
7.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.6.5 Playtika Recent Development
7.7 Activision Blizzard
7.7.1 Activision Blizzard Company Details
7.7.2 Activision Blizzard Business Overview
7.7.3 Activision Blizzard Artificial Intelligence in Video Games Introduction
7.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.7.5 Activision Blizzard Recent Development
7.8 NetEase
7.8.1 NetEase Company Details
7.8.2 NetEase Business Overview
7.8.3 NetEase Artificial Intelligence in Video Games Introduction
7.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.8.5 NetEase Recent Development
7.9 Nintendo
7.9.1 Nintendo Company Details
7.9.2 Nintendo Business Overview
7.9.3 Nintendo Artificial Intelligence in Video Games Introduction
7.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.9.5 Nintendo Recent Development
7.10 Google
7.10.1 Google Company Details
7.10.2 Google Business Overview
7.10.3 Google Artificial Intelligence in Video Games Introduction
7.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.10.5 Google Recent Development
7.11 Nexon
7.11.1 Nexon Company Details
7.11.2 Nexon Business Overview
7.11.3 Nexon Artificial Intelligence in Video Games Introduction
7.11.4 Nexon Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.11.5 Nexon Recent Development
7.12 Square Enix
7.12.1 Square Enix Company Details
7.12.2 Square Enix Business Overview
7.12.3 Square Enix Artificial Intelligence in Video Games Introduction
7.12.4 Square Enix Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.12.5 Square Enix Recent Development
7.13 Konami
7.13.1 Konami Company Details
7.13.2 Konami Business Overview
7.13.3 Konami Artificial Intelligence in Video Games Introduction
7.13.4 Konami Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.13.5 Konami Recent Development
7.14 Take-Two Interactive
7.14.1 Take-Two Interactive Company Details
7.14.2 Take-Two Interactive Business Overview
7.14.3 Take-Two Interactive Artificial Intelligence in Video Games Introduction
7.14.4 Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.14.5 Take-Two Interactive Recent Development
7.15 NCSoft
7.15.1 NCSoft Company Details
7.15.2 NCSoft Business Overview
7.15.3 NCSoft Artificial Intelligence in Video Games Introduction
7.15.4 NCSoft Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.15.5 NCSoft Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Artificial Intelligence in Video Games Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
Table 2. Artificial Intelligence in Video Games Market Trends
Table 3. Artificial Intelligence in Video Games Market Drivers
Table 4. Artificial Intelligence in Video Games Market Challenges
Table 5. Artificial Intelligence in Video Games Market Restraints
Table 6. Global Artificial Intelligence in Video Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 7. United States Artificial Intelligence in Video Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 8. Global Artificial Intelligence in Video Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 9. United States Artificial Intelligence in Video Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 10. Top Artificial Intelligence in Video Games Companies in Global Market, Ranking by Revenue (2021)
Table 11. Global Artificial Intelligence in Video Games Revenue by Player, (US$ Million), 2017-2022
Table 12. Global Artificial Intelligence in Video Games Revenue Share by Player, 2017-2022
Table 13. Global Artificial Intelligence in Video Games Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global Artificial Intelligence in Video Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Artificial Intelligence in Video Games as of 2021)
Table 15. Top Players of Artificial Intelligence in Video Games in Global Market, Headquarters and Area Served
Table 16. Companies Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million) Type
Table 17. Date of International Companies Enter into Artificial Intelligence in Video Games Market
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Top Artificial Intelligence in Video Games Players in United States Market, Ranking by Revenue (2021)
Table 20. United States Artificial Intelligence in Video Games Revenue by Players, (US$ Million), 2020, 2021 & 2022
Table 21. United States Artificial Intelligence in Video Games Revenue Share by Players, 2020, 2021 & 2022
Table 22. Global Artificial Intelligence in Video Games Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
Table 23. Global Artificial Intelligence in Video Games Market Size by Region (2017-2022) & (US$ Million)
Table 24. Global Artificial Intelligence in Video Games Market Size Forecast by Region (2023-2028) & (US$ Million)
Table 25. North America Artificial Intelligence in Video Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 26. Asia Pacific Artificial Intelligence in Video Games Sales in Value by Region (2017-2028) & (US$ Million)
Table 27. Europe Artificial Intelligence in Video Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 28. Latin Americaa Artificial Intelligence in Video Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 29. Middle East and Africa Artificial Intelligence in Video Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 30. Ubisoft Company Details
Table 31. Ubisoft Business Overview
Table 32. Ubisoft Artificial Intelligence in Video Games Product
Table 33. Ubisoft Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 34. Ubisoft Recent Development
Table 35. EA Company Details
Table 36. EA Business Overview
Table 37. EA Artificial Intelligence in Video Games Product
Table 38. EA Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 39. EA Recent Development
Table 40. Tencent Company Details
Table 41. Tencent Business Overview
Table 42. Tencent Artificial Intelligence in Video Games Product
Table 43. Tencent Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 44. Tencent Recent Development
Table 45. Sony Company Details
Table 46. Sony Business Overview
Table 47. Sony Artificial Intelligence in Video Games Product
Table 48. Sony Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 49. Sony Recent Development
Table 50. Microsoft Company Details
Table 51. Microsoft Business Overview
Table 52. Microsoft Artificial Intelligence in Video Games Product
Table 53. Microsoft Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 54. Microsoft Recent Development
Table 55. Playtika Company Details
Table 56. Playtika Business Overview
Table 57. Playtika Artificial Intelligence in Video Games Product
Table 58. Playtika Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 59. Playtika Recent Development
Table 60. Activision Blizzard Company Details
Table 61. Activision Blizzard Business Overview
Table 62. Activision Blizzard Artificial Intelligence in Video Games Product
Table 63. Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 64. Activision Blizzard Recent Development
Table 65. NetEase Company Details
Table 66. NetEase Business Overview
Table 67. NetEase Artificial Intelligence in Video Games Product
Table 68. NetEase Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 69. NetEase Recent Development
Table 70. Nintendo Company Details
Table 71. Nintendo Business Overview
Table 72. Nintendo Artificial Intelligence in Video Games Product
Table 73. Nintendo Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 74. Nintendo Recent Development
Table 75. Google Company Details
Table 76. Google Business Overview
Table 77. Google Artificial Intelligence in Video Games Product
Table 78. Google Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 79. Google Recent Development
Table 80. Nexon Company Details
Table 81. Nexon Business Overview
Table 82. Nexon Artificial Intelligence in Video Games Product
Table 83. Nexon Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 84. Nexon Recent Development
Table 85. Square Enix Company Details
Table 86. Square Enix Business Overview
Table 87. Square Enix Artificial Intelligence in Video Games Product
Table 88. Square Enix Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 89. Square Enix Recent Development
Table 90. Konami Company Details
Table 91. Konami Business Overview
Table 92. Konami Artificial Intelligence in Video Games Product
Table 93. Konami Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 94. Konami Recent Development
Table 95. Take-Two Interactive Company Details
Table 96. Take-Two Interactive Business Overview
Table 97. Take-Two Interactive Artificial Intelligence in Video Games Product
Table 98. Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 99. Take-Two Interactive Recent Development
Table 100. NCSoft Company Details
Table 101. NCSoft Business Overview
Table 102. NCSoft Artificial Intelligence in Video Games Product
Table 103. NCSoft Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million)
Table 104. NCSoft Recent Development
Table 105. Research Programs/Design for This Report
Table 106. Key Data Information from Secondary Sources
Table 107. Key Data Information from Primary Sources
List of Figures
Figure 1. Artificial Intelligence in Video Games Product Picture
Figure 2. Global Artificial Intelligence in Video Games Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 3. Global Artificial Intelligence in Video Games Market Size 2017-2028 (US$ Million)
Figure 4. United States Artificial Intelligence in Video Games Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 5. United States Artificial Intelligence in Video Games Market Size 2017-2028 (US$ Million)
Figure 6. United States Artificial Intelligence in Video Games Market Share in Global 2017-2028
Figure 7. Artificial Intelligence in Video Games Report Years Considered
Figure 8. Product Picture of On-Premise Artificial Intelligence in Video Games
Figure 9. Product Picture of Cloud-based Artificial Intelligence in Video Games
Figure 10. Global Artificial Intelligence in Video Games Market Share by Type in 2022 & 2028
Figure 11. Global Artificial Intelligence in Video Games Market Size by Type (2017-2028) & (US$ Million)
Figure 12. Global Artificial Intelligence in Video Games Market Share by Type (2017-2028)
Figure 13. United States Artificial Intelligence in Video Games Market Share by Type in 2022 & 2028
Figure 14. United States Artificial Intelligence in Video Games Market Size by Type (2017-2028) & (US$ Million)
Figure 15. United States Artificial Intelligence in Video Games Market Share by Type (2017-2028)
Figure 16. Product Picture of PC
Figure 17. Product Picture of TV
Figure 18. Product Picture of Smartphone & Tablet
Figure 19. Global Artificial Intelligence in Video Games Market Share by Application in 2022 & 2028
Figure 20. Global Artificial Intelligence in Video Games Market Size by Application (2017-2028) & (US$ Million)
Figure 21. Global Artificial Intelligence in Video Games Market Share by Application (2017-2028)
Figure 22. United States Artificial Intelligence in Video Games Market Share by Application in 2022 & 2028
Figure 23. United States Artificial Intelligence in Video Games Market Size by Application (2017-2028) & (US$ Million)
Figure 24. United States Artificial Intelligence in Video Games Market Share by Application (2017-2028)
Figure 25. North America Artificial Intelligence in Video Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 26. U.S. Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 27. Canada Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 28. Europe Artificial Intelligence in Video Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 29. Germany Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 30. France Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 31. U.K. Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 32. Italy Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 33. Russia Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 34. Asia-Pacific Artificial Intelligence in Video Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 35. China Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 36. Japan Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 37. South Korea Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 38. India Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 39. Australia Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 40. Taiwan Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 41. Indonesia Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 42. Thailand Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 43. Malaysia Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 44. Philippines Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 45. Latin America Artificial Intelligence in Video Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 46. Mexico Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 47. Brazil Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 48. Argentina Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 49. Middle East & Africa Artificial Intelligence in Video Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 50. Turkey Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 51. Saudi Arabia Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 52. U.A.E Artificial Intelligence in Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 53. Ubisoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 54. EA Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 55. Tencent Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 56. Sony Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 57. Microsoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 58. Playtika Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 59. Activision Blizzard Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 60. NetEase Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 61. Nintendo Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 62. Google Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 63. Nexon Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 64. Square Enix Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 65. Konami Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 66. Take-Two Interactive Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 67. NCSoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2017-2022)
Figure 68. Bottom-up and Top-down Approaches for This Report
Figure 69. Data Triangulation
Figure 70. Key Executives Interviewed

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