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Global Entertainment Video Games Market Insights, Forecast to 2028

Global Entertainment Video Games Market Insights, Forecast to 2028

  • Published on : 26 August 2022
  • Pages :126
  • Report Code:SMR-7299663

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Report overview

Entertainment Video Games market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Entertainment Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

  • Action Games
  • Adventure Games
  • Role-playing Games
  • Simulation Games
  • Strategy Games
  • Sports Games
  • Puzzle Games
  • Others

Segment by Application

  • PC and Mac
  • Smartphones and Tablets
  • PS4
  • VR/AR Headsets
  • Xbox One
  • Apple TV
  • Nintendo Switch
  • Others

By Company

  • Blizzard Entertainment Inc
  • Riot Games
  • Nintendo
  • Valve Corporation
  • Rockstar Games
  • Electronic Arts
  • Activision Blizzard
  • Sony Computer Entertainment
  • Ubisoft
  • Tencent
  • NetEase
  • Sega Games Co.
  • Mojang
  • Epic Games
  • BioWare
  • Naughty Dog Inc
  • Square Enix Holdings Co. Ltd
  • Capcom Company Ltd
  • Bungie Inc
  • Microsoft Corporation
  • Bandai Namco Entertainment
  • Game Freak
  • Insomniac Games Inc
  • Infinity Ward
  • Take-Two Interactive Software Inc
  • Gameloft
  • NCSOFT
  • Nexon Co. Ltd

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA