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Global Entertainment Video Games Market Insights, Forecast to 2028

Global Entertainment Video Games Market Insights, Forecast to 2028

  • Category:ICT & Media
  • Published on : 26 August 2022
  • Pages :126
  • Formats:
  • Report Code:SMR-7299663
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Entertainment Video Games Market Size, Share 2022


Market Analysis and Insights: Global Entertainment Video Games Market

The global Entertainment Video Games market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Entertainment Video Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Entertainment Video Games market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Entertainment Video Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Entertainment Video Games market.

Global Entertainment Video Games Scope and Market Size

Entertainment Video Games market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Entertainment Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

Segment by Application

  • PC and Mac
  • Smartphones and Tablets
  • PS4
  • VR/AR Headsets
  • Xbox One
  • Apple TV
  • Nintendo Switch
  • Others

By Company

  • Blizzard Entertainment Inc
  • Riot Games
  • Nintendo
  • Valve Corporation
  • Rockstar Games
  • Electronic Arts
  • Activision Blizzard
  • Sony Computer Entertainment
  • Ubisoft
  • Tencent
  • NetEase
  • Sega Games Co.
  • Mojang
  • Epic Games
  • BioWare
  • Naughty Dog Inc
  • Square Enix Holdings Co. Ltd
  • Capcom Company Ltd
  • Bungie Inc
  • Microsoft Corporation
  • Bandai Namco Entertainment
  • Game Freak
  • Insomniac Games Inc
  • Infinity Ward
  • Take-Two Interactive Software Inc
  • Gameloft
  • NCSOFT
  • Nexon Co. Ltd

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

The information for each competitor/Company Profile includes:

  • Company Overview
  • Business Strategy
  • Key Product Offerings
  • Financial Performance
  • Key Performance Indicators
  • Risk Analysis
  • Recent Development
  • Regional Presence
  • SWOT Analysis 

The content of the study subjects includes a total of 15 chapters:

Chapter 1, describes Entertainment Video Games product scope, market overview, market opportunities, market driving force, and market risks.

Chapter 2, profiles the top manufacturers of Entertainment Video Games, with price, sales, revenue, and global market share of Entertainment Video Games from 2019 to 2022.

Chapter 3, the Entertainment Video Games competitive situation, sales, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Entertainment Video Games breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.

Chapters 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, and application, from 2017 to 2028.

Chapters 7, 8, 9, 10, and 11, to break the sales data at the country level, with sales, revenue, and market share for key countries in the world, from 2017 to 2022. and the Entertainment Video Games market forecast, by regions, type, and application, with sales and revenue, from 2023 to 2028.

Chapter 12, the key raw materials and key suppliers, and industry chain of Entertainment Video Games.

Chapter 13, 14, and 15, to describe Entertainment Video Games sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Key Indicators Analysed:

  • Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market?s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
  • Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
  • Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
  • Opportunities and Drivers: Identifying the Growing Demands and New Technology
  • Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

Reasons to Purchase this Report:

  • Estimates 2022-2027 2021-2025 Entertainment Video Games Report on, Status and Forecast, by Players, Types and Applications market development trends with the recent trends and SWOT analysis
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
  • Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
  • Market value (USD Million) and volume (Units Million) data for each segment and sub-segment
  • Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
  • Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
  • 1-year analyst support, along with the data support in excel format.

Research Methodology:

The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Report Attributes Report Details
Report Title Global Entertainment Video Games Market Insights, Forecast to 2028
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2021
Forecast Year 2029
Number of Pages 126 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Entertainment Video Games Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Action Games
1.2.3 Adventure Games
1.2.4 Role-playing Games
1.2.5 Simulation Games
1.2.6 Strategy Games
1.2.7 Sports Games
1.2.8 Puzzle Games
1.2.9 Others
1.3 Market by Application
1.3.1 Global Entertainment Video Games Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 PC and Mac
1.3.3 Smartphones and Tablets
1.3.4 PS4
1.3.5 VR/AR Headsets
1.3.6 Xbox One
1.3.7 Apple TV
1.3.8 Nintendo Switch
1.3.9 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Entertainment Video Games Market Perspective (2017-2028)
2.2 Entertainment Video Games Growth Trends by Region
2.2.1 Entertainment Video Games Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Entertainment Video Games Historic Market Size by Region (2017-2022)
2.2.3 Entertainment Video Games Forecasted Market Size by Region (2023-2028)
2.3 Entertainment Video Games Market Dynamics
2.3.1 Entertainment Video Games Industry Trends
2.3.2 Entertainment Video Games Market Drivers
2.3.3 Entertainment Video Games Market Challenges
2.3.4 Entertainment Video Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Entertainment Video Games Players by Revenue
3.1.1 Global Top Entertainment Video Games Players by Revenue (2017-2022)
3.1.2 Global Entertainment Video Games Revenue Market Share by Players (2017-2022)
3.2 Global Entertainment Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Entertainment Video Games Revenue
3.4 Global Entertainment Video Games Market Concentration Ratio
3.4.1 Global Entertainment Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Entertainment Video Games Revenue in 2021
3.5 Entertainment Video Games Key Players Head office and Area Served
3.6 Key Players Entertainment Video Games Product Solution and Service
3.7 Date of Enter into Entertainment Video Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Entertainment Video Games Breakdown Data by Type
4.1 Global Entertainment Video Games Historic Market Size by Type (2017-2022)
4.2 Global Entertainment Video Games Forecasted Market Size by Type (2023-2028)
5 Entertainment Video Games Breakdown Data by Application
5.1 Global Entertainment Video Games Historic Market Size by Application (2017-2022)
5.2 Global Entertainment Video Games Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Entertainment Video Games Market Size (2017-2028)
6.2 North America Entertainment Video Games Market Size by Type
6.2.1 North America Entertainment Video Games Market Size by Type (2017-2022)
6.2.2 North America Entertainment Video Games Market Size by Type (2023-2028)
6.2.3 North America Entertainment Video Games Market Share by Type (2017-2028)
6.3 North America Entertainment Video Games Market Size by Application
6.3.1 North America Entertainment Video Games Market Size by Application (2017-2022)
6.3.2 North America Entertainment Video Games Market Size by Application (2023-2028)
6.3.3 North America Entertainment Video Games Market Share by Application (2017-2028)
6.4 North America Entertainment Video Games Market Size by Country
6.4.1 North America Entertainment Video Games Market Size by Country (2017-2022)
6.4.2 North America Entertainment Video Games Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe Entertainment Video Games Market Size (2017-2028)
7.2 Europe Entertainment Video Games Market Size by Type
7.2.1 Europe Entertainment Video Games Market Size by Type (2017-2022)
7.2.2 Europe Entertainment Video Games Market Size by Type (2023-2028)
7.2.3 Europe Entertainment Video Games Market Share by Type (2017-2028)
7.3 Europe Entertainment Video Games Market Size by Application
7.3.1 Europe Entertainment Video Games Market Size by Application (2017-2022)
7.3.2 Europe Entertainment Video Games Market Size by Application (2023-2028)
7.3.3 Europe Entertainment Video Games Market Share by Application (2017-2028)
7.4 Europe Entertainment Video Games Market Size by Country
7.4.1 Europe Entertainment Video Games Market Size by Country (2017-2022)
7.4.2 Europe Entertainment Video Games Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Entertainment Video Games Market Size (2017-2028)
8.2 Asia-Pacific Entertainment Video Games Market Size by Type
8.2.1 Asia-Pacific Entertainment Video Games Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Entertainment Video Games Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Entertainment Video Games Market Share by Type (2017-2028)
8.3 Asia-Pacific Entertainment Video Games Market Size by Application
8.3.1 Asia-Pacific Entertainment Video Games Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Entertainment Video Games Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Entertainment Video Games Market Share by Application (2017-2028)
8.4 Asia-Pacific Entertainment Video Games Market Size by Region
8.4.1 Asia-Pacific Entertainment Video Games Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Entertainment Video Games Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Entertainment Video Games Market Size (2017-2028)
9.2 Latin America Entertainment Video Games Market Size by Type
9.2.1 Latin America Entertainment Video Games Market Size by Type (2017-2022)
9.2.2 Latin America Entertainment Video Games Market Size by Type (2023-2028)
9.2.3 Latin America Entertainment Video Games Market Share by Type (2017-2028)
9.3 Latin America Entertainment Video Games Market Size by Application
9.3.1 Latin America Entertainment Video Games Market Size by Application (2017-2022)
9.3.2 Latin America Entertainment Video Games Market Size by Application (2023-2028)
9.3.3 Latin America Entertainment Video Games Market Share by Application (2017-2028)
9.4 Latin America Entertainment Video Games Market Size by Country
9.4.1 Latin America Entertainment Video Games Market Size by Country (2017-2022)
9.4.2 Latin America Entertainment Video Games Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Entertainment Video Games Market Size (2017-2028)
10.2 Middle East & Africa Entertainment Video Games Market Size by Type
10.2.1 Middle East & Africa Entertainment Video Games Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Entertainment Video Games Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Entertainment Video Games Market Share by Type (2017-2028)
10.3 Middle East & Africa Entertainment Video Games Market Size by Application
10.3.1 Middle East & Africa Entertainment Video Games Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Entertainment Video Games Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Entertainment Video Games Market Share by Application (2017-2028)
10.4 Middle East & Africa Entertainment Video Games Market Size by Country
10.4.1 Middle East & Africa Entertainment Video Games Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Entertainment Video Games Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Blizzard Entertainment Inc
11.1.1 Blizzard Entertainment Inc Company Details
11.1.2 Blizzard Entertainment Inc Business Overview
11.1.3 Blizzard Entertainment Inc Entertainment Video Games Introduction
11.1.4 Blizzard Entertainment Inc Revenue in Entertainment Video Games Business (2017-2022)
11.1.5 Blizzard Entertainment Inc Recent Developments
11.2 Riot Games
11.2.1 Riot Games Company Details
11.2.2 Riot Games Business Overview
11.2.3 Riot Games Entertainment Video Games Introduction
11.2.4 Riot Games Revenue in Entertainment Video Games Business (2017-2022)
11.2.5 Riot Games Recent Developments
11.3 Nintendo
11.3.1 Nintendo Company Details
11.3.2 Nintendo Business Overview
11.3.3 Nintendo Entertainment Video Games Introduction
11.3.4 Nintendo Revenue in Entertainment Video Games Business (2017-2022)
11.3.5 Nintendo Recent Developments
11.4 Valve Corporation
11.4.1 Valve Corporation Company Details
11.4.2 Valve Corporation Business Overview
11.4.3 Valve Corporation Entertainment Video Games Introduction
11.4.4 Valve Corporation Revenue in Entertainment Video Games Business (2017-2022)
11.4.5 Valve Corporation Recent Developments
11.5 Rockstar Games
11.5.1 Rockstar Games Company Details
11.5.2 Rockstar Games Business Overview
11.5.3 Rockstar Games Entertainment Video Games Introduction
11.5.4 Rockstar Games Revenue in Entertainment Video Games Business (2017-2022)
11.5.5 Rockstar Games Recent Developments
11.6 Electronic Arts
11.6.1 Electronic Arts Company Details
11.6.2 Electronic Arts Business Overview
11.6.3 Electronic Arts Entertainment Video Games Introduction
11.6.4 Electronic Arts Revenue in Entertainment Video Games Business (2017-2022)
11.6.5 Electronic Arts Recent Developments
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Details
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Entertainment Video Games Introduction
11.7.4 Activision Blizzard Revenue in Entertainment Video Games Business (2017-2022)
11.7.5 Activision Blizzard Recent Developments
11.8 Sony Computer Entertainment
11.8.1 Sony Computer Entertainment Company Details
11.8.2 Sony Computer Entertainment Business Overview
11.8.3 Sony Computer Entertainment Entertainment Video Games Introduction
11.8.4 Sony Computer Entertainment Revenue in Entertainment Video Games Business (2017-2022)
11.8.5 Sony Computer Entertainment Recent Developments
11.9 Ubisoft
11.9.1 Ubisoft Company Details
11.9.2 Ubisoft Business Overview
11.9.3 Ubisoft Entertainment Video Games Introduction
11.9.4 Ubisoft Revenue in Entertainment Video Games Business (2017-2022)
11.9.5 Ubisoft Recent Developments
11.10 Tencent
11.10.1 Tencent Company Details
11.10.2 Tencent Business Overview
11.10.3 Tencent Entertainment Video Games Introduction
11.10.4 Tencent Revenue in Entertainment Video Games Business (2017-2022)
11.10.5 Tencent Recent Developments
11.11 NetEase
11.11.1 NetEase Company Details
11.11.2 NetEase Business Overview
11.11.3 NetEase Entertainment Video Games Introduction
11.11.4 NetEase Revenue in Entertainment Video Games Business (2017-2022)
11.11.5 NetEase Recent Developments
11.12 Sega Games Co.
11.12.1 Sega Games Co. Company Details
11.12.2 Sega Games Co. Business Overview
11.12.3 Sega Games Co. Entertainment Video Games Introduction
11.12.4 Sega Games Co. Revenue in Entertainment Video Games Business (2017-2022)
11.12.5 Sega Games Co. Recent Developments
11.13 Mojang
11.13.1 Mojang Company Details
11.13.2 Mojang Business Overview
11.13.3 Mojang Entertainment Video Games Introduction
11.13.4 Mojang Revenue in Entertainment Video Games Business (2017-2022)
11.13.5 Mojang Recent Developments
11.14 Epic Games
11.14.1 Epic Games Company Details
11.14.2 Epic Games Business Overview
11.14.3 Epic Games Entertainment Video Games Introduction
11.14.4 Epic Games Revenue in Entertainment Video Games Business (2017-2022)
11.14.5 Epic Games Recent Developments
11.15 BioWare
11.15.1 BioWare Company Details
11.15.2 BioWare Business Overview
11.15.3 BioWare Entertainment Video Games Introduction
11.15.4 BioWare Revenue in Entertainment Video Games Business (2017-2022)
11.15.5 BioWare Recent Developments
11.16 Naughty Dog Inc
11.16.1 Naughty Dog Inc Company Details
11.16.2 Naughty Dog Inc Business Overview
11.16.3 Naughty Dog Inc Entertainment Video Games Introduction
11.16.4 Naughty Dog Inc Revenue in Entertainment Video Games Business (2017-2022)
11.16.5 Naughty Dog Inc Recent Developments
11.17 Square Enix Holdings Co. Ltd
11.17.1 Square Enix Holdings Co. Ltd Company Details
11.17.2 Square Enix Holdings Co. Ltd Business Overview
11.17.3 Square Enix Holdings Co. Ltd Entertainment Video Games Introduction
11.17.4 Square Enix Holdings Co. Ltd Revenue in Entertainment Video Games Business (2017-2022)
11.17.5 Square Enix Holdings Co. Ltd Recent Developments
11.18 Capcom Company Ltd
11.18.1 Capcom Company Ltd Company Details
11.18.2 Capcom Company Ltd Business Overview
11.18.3 Capcom Company Ltd Entertainment Video Games Introduction
11.18.4 Capcom Company Ltd Revenue in Entertainment Video Games Business (2017-2022)
11.18.5 Capcom Company Ltd Recent Developments
11.19 Bungie Inc
11.19.1 Bungie Inc Company Details
11.19.2 Bungie Inc Business Overview
11.19.3 Bungie Inc Entertainment Video Games Introduction
11.19.4 Bungie Inc Revenue in Entertainment Video Games Business (2017-2022)
11.19.5 Bungie Inc Recent Developments
11.20 Microsoft Corporation
11.20.1 Microsoft Corporation Company Details
11.20.2 Microsoft Corporation Business Overview
11.20.3 Microsoft Corporation Entertainment Video Games Introduction
11.20.4 Microsoft Corporation Revenue in Entertainment Video Games Business (2017-2022)
11.20.5 Microsoft Corporation Recent Developments
11.21 Bandai Namco Entertainment
11.21.1 Bandai Namco Entertainment Company Details
11.21.2 Bandai Namco Entertainment Business Overview
11.21.3 Bandai Namco Entertainment Entertainment Video Games Introduction
11.21.4 Bandai Namco Entertainment Revenue in Entertainment Video Games Business (2017-2022)
11.21.5 Bandai Namco Entertainment Recent Developments
11.22 Game Freak
11.22.1 Game Freak Company Details
11.22.2 Game Freak Business Overview
11.22.3 Game Freak Entertainment Video Games Introduction
11.22.4 Game Freak Revenue in Entertainment Video Games Business (2017-2022)
11.22.5 Game Freak Recent Developments
11.23 Insomniac Games Inc
11.23.1 Insomniac Games Inc Company Details
11.23.2 Insomniac Games Inc Business Overview
11.23.3 Insomniac Games Inc Entertainment Video Games Introduction
11.23.4 Insomniac Games Inc Revenue in Entertainment Video Games Business (2017-2022)
11.23.5 Insomniac Games Inc Recent Developments
11.24 Infinity Ward
11.24.1 Infinity Ward Company Details
11.24.2 Infinity Ward Business Overview
11.24.3 Infinity Ward Entertainment Video Games Introduction
11.24.4 Infinity Ward Revenue in Entertainment Video Games Business (2017-2022)
11.24.5 Infinity Ward Recent Developments
11.25 Take-Two Interactive Software Inc
11.25.1 Take-Two Interactive Software Inc Company Details
11.25.2 Take-Two Interactive Software Inc Business Overview
11.25.3 Take-Two Interactive Software Inc Entertainment Video Games Introduction
11.25.4 Take-Two Interactive Software Inc Revenue in Entertainment Video Games Business (2017-2022)
11.25.5 Take-Two Interactive Software Inc Recent Developments
11.26 Gameloft
11.26.1 Gameloft Company Details
11.26.2 Gameloft Business Overview
11.26.3 Gameloft Entertainment Video Games Introduction
11.26.4 Gameloft Revenue in Entertainment Video Games Business (2017-2022)
11.26.5 Gameloft Recent Developments
11.27 NCSOFT
11.27.1 NCSOFT Company Details
11.27.2 NCSOFT Business Overview
11.27.3 NCSOFT Entertainment Video Games Introduction
11.27.4 NCSOFT Revenue in Entertainment Video Games Business (2017-2022)
11.27.5 NCSOFT Recent Developments
11.28 Nexon Co. Ltd
11.28.1 Nexon Co. Ltd Company Details
11.28.2 Nexon Co. Ltd Business Overview
11.28.3 Nexon Co. Ltd Entertainment Video Games Introduction
11.28.4 Nexon Co. Ltd Revenue in Entertainment Video Games Business (2017-2022)
11.28.5 Nexon Co. Ltd Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Global Entertainment Video Games Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of Action Games
Table 3. Key Players of Adventure Games
Table 4. Key Players of Role-playing Games
Table 5. Key Players of Simulation Games
Table 6. Key Players of Strategy Games
Table 7. Key Players of Sports Games
Table 8. Key Players of Puzzle Games
Table 9. Key Players of Others
Table 10. Global Entertainment Video Games Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 11. Global Entertainment Video Games Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 12. Global Entertainment Video Games Market Size by Region (2017-2022) & (US$ Million)
Table 13. Global Entertainment Video Games Market Share by Region (2017-2022)
Table 14. Global Entertainment Video Games Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 15. Global Entertainment Video Games Market Share by Region (2023-2028)
Table 16. Entertainment Video Games Market Trends
Table 17. Entertainment Video Games Market Drivers
Table 18. Entertainment Video Games Market Challenges
Table 19. Entertainment Video Games Market Restraints
Table 20. Global Entertainment Video Games Revenue by Players (2017-2022) & (US$ Million)
Table 21. Global Entertainment Video Games Revenue Share by Players (2017-2022)
Table 22. Global Top Entertainment Video Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Entertainment Video Games as of 2021)
Table 23. Ranking of Global Top Entertainment Video Games Companies by Revenue (US$ Million) in 2021
Table 24. Global 5 Largest Players Market Share by Entertainment Video Games Revenue (CR5 and HHI) & (2017-2022)
Table 25. Key Players Headquarters and Area Served
Table 26. Key Players Entertainment Video Games Product Solution and Service
Table 27. Date of Enter into Entertainment Video Games Market
Table 28. Mergers & Acquisitions, Expansion Plans
Table 29. Global Entertainment Video Games Market Size by Type (2017-2022) & (US$ Million)
Table 30. Global Entertainment Video Games Revenue Market Share by Type (2017-2022)
Table 31. Global Entertainment Video Games Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 32. Global Entertainment Video Games Revenue Market Share by Type (2023-2028)
Table 33. Global Entertainment Video Games Market Size by Application (2017-2022) & (US$ Million)
Table 34. Global Entertainment Video Games Revenue Share by Application (2017-2022)
Table 35. Global Entertainment Video Games Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 36. Global Entertainment Video Games Revenue Share by Application (2023-2028)
Table 37. North America Entertainment Video Games Market Size by Type (2017-2022) & (US$ Million)
Table 38. North America Entertainment Video Games Market Size by Type (2023-2028) & (US$ Million)
Table 39. North America Entertainment Video Games Market Size by Application (2017-2022) & (US$ Million)
Table 40. North America Entertainment Video Games Market Size by Application (2023-2028) & (US$ Million)
Table 41. North America Entertainment Video Games Market Size by Country (2017-2022) & (US$ Million)
Table 42. North America Entertainment Video Games Market Size by Country (2023-2028) & (US$ Million)
Table 43. Europe Entertainment Video Games Market Size by Type (2017-2022) & (US$ Million)
Table 44. Europe Entertainment Video Games Market Size by Type (2023-2028) & (US$ Million)
Table 45. Europe Entertainment Video Games Market Size by Application (2017-2022) & (US$ Million)
Table 46. Europe Entertainment Video Games Market Size by Application (2023-2028) & (US$ Million)
Table 47. Europe Entertainment Video Games Market Size by Country (2017-2022) & (US$ Million)
Table 48. Europe Entertainment Video Games Market Size by Country (2023-2028) & (US$ Million)
Table 49. Asia Pacific Entertainment Video Games Market Size by Type (2017-2022) & (US$ Million)
Table 50. Asia Pacific Entertainment Video Games Market Size by Type (2023-2028) & (US$ Million)
Table 51. Asia Pacific Entertainment Video Games Market Size by Application (2017-2022) & (US$ Million)
Table 52. Asia Pacific Entertainment Video Games Market Size by Application (2023-2028) & (US$ Million)
Table 53. Asia Pacific Entertainment Video Games Market Size by Region (2017-2022) & (US$ Million)
Table 54. Asia Pacific Entertainment Video Games Market Size by Region (2023-2028) & (US$ Million)
Table 55. Latin America Entertainment Video Games Market Size by Type (2017-2022) & (US$ Million)
Table 56. Latin America Entertainment Video Games Market Size by Type (2023-2028) & (US$ Million)
Table 57. Latin America Entertainment Video Games Market Size by Application (2017-2022) & (US$ Million)
Table 58. Latin America Entertainment Video Games Market Size by Application (2023-2028) & (US$ Million)
Table 59. Latin America Entertainment Video Games Market Size by Country (2017-2022) & (US$ Million)
Table 60. Latin America Entertainment Video Games Market Size by Country (2023-2028) & (US$ Million)
Table 61. Middle East and Africa Entertainment Video Games Market Size by Type (2017-2022) & (US$ Million)
Table 62. Middle East and Africa Entertainment Video Games Market Size by Type (2023-2028) & (US$ Million)
Table 63. Middle East and Africa Entertainment Video Games Market Size by Application (2017-2022) & (US$ Million)
Table 64. Middle East and Africa Entertainment Video Games Market Size by Application (2023-2028) & (US$ Million)
Table 65. Middle East and Africa Entertainment Video Games Market Size by Country (2017-2022) & (US$ Million)
Table 66. Middle East and Africa Entertainment Video Games Market Size by Country (2023-2028) & (US$ Million)
Table 67. Blizzard Entertainment Inc Company Details
Table 68. Blizzard Entertainment Inc Business Overview
Table 69. Blizzard Entertainment Inc Entertainment Video Games Product
Table 70. Blizzard Entertainment Inc Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 71. Blizzard Entertainment Inc Recent Developments
Table 72. Riot Games Company Details
Table 73. Riot Games Business Overview
Table 74. Riot Games Entertainment Video Games Product
Table 75. Riot Games Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 76. Riot Games Recent Developments
Table 77. Nintendo Company Details
Table 78. Nintendo Business Overview
Table 79. Nintendo Entertainment Video Games Product
Table 80. Nintendo Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 81. Nintendo Recent Developments
Table 82. Valve Corporation Company Details
Table 83. Valve Corporation Business Overview
Table 84. Valve Corporation Entertainment Video Games Product
Table 85. Valve Corporation Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 86. Valve Corporation Recent Developments
Table 87. Rockstar Games Company Details
Table 88. Rockstar Games Business Overview
Table 89. Rockstar Games Entertainment Video Games Product
Table 90. Rockstar Games Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 91. Rockstar Games Recent Developments
Table 92. Electronic Arts Company Details
Table 93. Electronic Arts Business Overview
Table 94. Electronic Arts Entertainment Video Games Product
Table 95. Electronic Arts Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 96. Electronic Arts Recent Developments
Table 97. Activision Blizzard Company Details
Table 98. Activision Blizzard Business Overview
Table 99. Activision Blizzard Entertainment Video Games Product
Table 100. Activision Blizzard Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 101. Activision Blizzard Recent Developments
Table 102. Sony Computer Entertainment Company Details
Table 103. Sony Computer Entertainment Business Overview
Table 104. Sony Computer Entertainment Entertainment Video Games Product
Table 105. Sony Computer Entertainment Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 106. Sony Computer Entertainment Recent Developments
Table 107. Ubisoft Company Details
Table 108. Ubisoft Business Overview
Table 109. Ubisoft Entertainment Video Games Product
Table 110. Ubisoft Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 111. Ubisoft Recent Developments
Table 112. Tencent Company Details
Table 113. Tencent Business Overview
Table 114. Tencent Entertainment Video Games Product
Table 115. Tencent Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 116. Tencent Recent Developments
Table 117. NetEase Company Details
Table 118. NetEase Business Overview
Table 119. NetEase Entertainment Video Games Product
Table 120. NetEase Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 121. NetEase Recent Developments
Table 122. Sega Games Co. Company Details
Table 123. Sega Games Co. Business Overview
Table 124. Sega Games Co. Entertainment Video Games Product
Table 125. Sega Games Co. Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 126. Sega Games Co. Recent Developments
Table 127. Mojang Company Details
Table 128. Mojang Business Overview
Table 129. Mojang Entertainment Video Games Product
Table 130. Mojang Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 131. Mojang Recent Developments
Table 132. Epic Games Company Details
Table 133. Epic Games Business Overview
Table 134. Epic Games Entertainment Video Games Product
Table 135. Epic Games Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 136. Epic Games Recent Developments
Table 137. BioWare Company Details
Table 138. BioWare Business Overview
Table 139. BioWare Entertainment Video Games Product
Table 140. BioWare Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 141. BioWare Recent Developments
Table 142. Naughty Dog Inc Company Details
Table 143. Naughty Dog Inc Business Overview
Table 144. Naughty Dog Inc Entertainment Video Games Product
Table 145. Naughty Dog Inc Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 146. Naughty Dog Inc Recent Developments
Table 147. Square Enix Holdings Co. Ltd Company Details
Table 148. Square Enix Holdings Co. Ltd Business Overview
Table 149. Square Enix Holdings Co. Ltd Entertainment Video Games Product
Table 150. Square Enix Holdings Co. Ltd Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 151. Square Enix Holdings Co. Ltd Recent Developments
Table 152. Capcom Company Ltd Company Details
Table 153. Capcom Company Ltd Business Overview
Table 154. Capcom Company Ltd Entertainment Video Games Product
Table 155. Capcom Company Ltd Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 156. Capcom Company Ltd Recent Developments
Table 157. Bungie Inc Company Details
Table 158. Bungie Inc Business Overview
Table 159. Bungie Inc Entertainment Video Games Product
Table 160. Bungie Inc Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 161. Bungie Inc Recent Developments
Table 162. Microsoft Corporation Company Details
Table 163. Microsoft Corporation Business Overview
Table 164. Microsoft Corporation Entertainment Video Games Product
Table 165. Microsoft Corporation Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 166. Microsoft Corporation Recent Developments
Table 167. Bandai Namco Entertainment Company Details
Table 168. Bandai Namco Entertainment Business Overview
Table 169. Bandai Namco Entertainment Entertainment Video Games Product
Table 170. Bandai Namco Entertainment Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 171. Bandai Namco Entertainment Recent Developments
Table 172. Game Freak Company Details
Table 173. Game Freak Business Overview
Table 174. Game Freak Entertainment Video Games Product
Table 175. Game Freak Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 176. Game Freak Recent Developments
Table 177. Insomniac Games Inc Company Details
Table 178. Insomniac Games Inc Business Overview
Table 179. Insomniac Games Inc Entertainment Video Games Product
Table 180. Insomniac Games Inc Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 181. Insomniac Games Inc Recent Developments
Table 182. Infinity Ward Company Details
Table 183. Infinity Ward Business Overview
Table 184. Infinity Ward Entertainment Video Games Product
Table 185. Infinity Ward Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 186. Infinity Ward Recent Developments
Table 187. Take-Two Interactive Software Inc Company Details
Table 188. Take-Two Interactive Software Inc Business Overview
Table 189. Take-Two Interactive Software Inc Entertainment Video Games Product
Table 190. Take-Two Interactive Software Inc Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 191. Take-Two Interactive Software Inc Recent Developments
Table 192. Gameloft Company Details
Table 193. Gameloft Business Overview
Table 194. Gameloft Entertainment Video Games Product
Table 195. Gameloft Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 196. Gameloft Recent Developments
Table 197. NCSOFT Company Details
Table 198. NCSOFT Business Overview
Table 199. NCSOFT Entertainment Video Games Product
Table 200. NCSOFT Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 201. NCSOFT Recent Developments
Table 202. Nexon Co. Ltd Company Details
Table 203. Nexon Co. Ltd Business Overview
Table 204. Nexon Co. Ltd Entertainment Video Games Product
Table 205. Nexon Co. Ltd Revenue in Entertainment Video Games Business (2017-2022) & (US$ Million)
Table 206. Nexon Co. Ltd Recent Developments
Table 207. Research Programs/Design for This Report
Table 208. Key Data Information from Secondary Sources
Table 209. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Entertainment Video Games Market Share by Type: 2021 VS 2028
Figure 2. Action Games Features
Figure 3. Adventure Games Features
Figure 4. Role-playing Games Features
Figure 5. Simulation Games Features
Figure 6. Strategy Games Features
Figure 7. Sports Games Features
Figure 8. Puzzle Games Features
Figure 9. Others Features
Figure 10. Global Entertainment Video Games Market Share by Application: 2021 VS 2028
Figure 11. PC and Mac Case Studies
Figure 12. Smartphones and Tablets Case Studies
Figure 13. PS4 Case Studies
Figure 14. VR/AR Headsets Case Studies
Figure 15. Xbox One Case Studies
Figure 16. Apple TV Case Studies
Figure 17. Nintendo Switch Case Studies
Figure 18. Others Case Studies
Figure 19. Entertainment Video Games Report Years Considered
Figure 20. Global Entertainment Video Games Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 21. Global Entertainment Video Games Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 22. Global Entertainment Video Games Market Share by Region: 2021 VS 2028
Figure 23. Global Entertainment Video Games Market Share by Players in 2021
Figure 24. Global Top Entertainment Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Entertainment Video Games as of 2021)
Figure 25. The Top 10 and 5 Players Market Share by Entertainment Video Games Revenue in 2021
Figure 26. North America Entertainment Video Games Market Size YoY (2017-2028) & (US$ Million)
Figure 27. North America Entertainment Video Games Market Size Market Share by Type (2017-2028)
Figure 28. North America Entertainment Video Games Market Size Market Share by Application (2017-2028)
Figure 29. North America Entertainment Video Games Market Size Share by Country (2017-2028)
Figure 30. United States Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Canada Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Europe Entertainment Video Games Market Size YoY (2017-2028) & (US$ Million)
Figure 33. Europe Entertainment Video Games Market Size Market Share by Type (2017-2028)
Figure 34. Europe Entertainment Video Games Market Size Market Share by Application (2017-2028)
Figure 35. Europe Entertainment Video Games Market Size Share by Country (2017-2028)
Figure 36. Germany Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. France Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. U.K. Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Italy Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Russia Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Nordic Countries Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Asia-Pacific Entertainment Video Games Market Size YoY (2017-2028) & (US$ Million)
Figure 43. Asia Pacific Entertainment Video Games Market Size Market Share by Type (2017-2028)
Figure 44. Asia Pacific Entertainment Video Games Market Size Market Share by Application (2017-2028)
Figure 45. Asia Pacific Entertainment Video Games Market Size Share by Region (2017-2028)
Figure 46. China Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 47. Japan Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 48. South Korea Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 49. Southeast Asia Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 50. India Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 51. Australia Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
Figure 52. Latin America Entertainment Video Games Market Size YoY (2017-2028) & (US$ Million)
Figure 53. Latin America Entertainment Video Games Market Size Market Share by Type (2017-2028)
Figure 54. Latin America Entertainment Video Games Market Size Market Share by Application (2017-2028)
Figure 55. Latin America Entertainment Video Games Market Size Share by Country (2017-2028)
Figure 56. Mexico Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 57. Brazil Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 58. Middle East & Africa Entertainment Video Games Market Size YoY (2017-2028) & (US$ Million)
Figure 59. Middle East and Africa Entertainment Video Games Market Size Market Share by Type (2017-2028)
Figure 60. Middle East and Africa Entertainment Video Games Market Size Market Share by Application (2017-2028)
Figure 61. Middle East and Africa Entertainment Video Games Market Size Share by Country (2017-2028)
Figure 62. Turkey Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 63. Saudi Arabia Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 64. UAE Entertainment Video Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 65. Blizzard Entertainment Inc Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 66. Riot Games Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 67. Nintendo Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 68. Valve Corporation Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 69. Rockstar Games Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 70. Electronic Arts Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 71. Activision Blizzard Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 72. Sony Computer Entertainment Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 73. Ubisoft Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 74. Tencent Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 75. NetEase Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 76. Sega Games Co. Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 77. Mojang Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 78. Epic Games Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 79. BioWare Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 80. Naughty Dog Inc Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 81. Square Enix Holdings Co. Ltd Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 82. Capcom Company Ltd Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 83. Bungie Inc Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 84. Microsoft Corporation Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 85. Bandai Namco Entertainment Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 86. Game Freak Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 87. Insomniac Games Inc Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 88. Infinity Ward Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 89. Take-Two Interactive Software Inc Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 90. Gameloft Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 91. NCSOFT Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 92. Nexon Co. Ltd Revenue Growth Rate in Entertainment Video Games Business (2017-2022)
Figure 93. Bottom-up and Top-down Approaches for This Report
Figure 94. Data Triangulation
Figure 95. Key Executives Interviewed

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